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b5fb199c227c0fb5e21fef70ae6007b343e15a69
OpenRA/OpenRA.Game/GameRules
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alzeih dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
2010-04-02 16:21:33 +13:00
..
ActorInfo.cs
fixed.
2010-03-19 20:07:58 +13:00
Footprint.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
InfoLoader.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
ProjectileInfo.cs
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
2010-03-17 18:39:05 +13:00
Rules.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
UserSettings.cs
settings menu w/ working debug options
2010-03-23 07:39:52 +13:00
VoiceInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
WarheadInfo.cs
enhanced smudge support to do rings, etc
2010-03-07 13:57:05 +13:00
WeaponInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
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