207 lines
5.8 KiB
C#
207 lines
5.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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using Tao.Sdl;
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namespace OpenRA.Renderer.SdlCommon
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{
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public abstract class SdlGraphics : IGraphicsDevice
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{
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Size windowSize;
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SdlInput input;
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public Size WindowSize { get { return windowSize; } }
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public SdlGraphics(Size size, WindowMode window, string[] extensions)
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{
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windowSize = size;
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InitializeSdlGl(ref windowSize, window, extensions);
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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ErrorHandler.CheckGlError();
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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ErrorHandler.CheckGlError();
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Sdl.SDL_SetModState(0);
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input = new SdlInput();
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}
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IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
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{
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Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
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int windowFlags = 0;
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switch (window)
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{
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case WindowMode.Fullscreen:
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windowFlags |= Sdl.SDL_FULLSCREEN;
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break;
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case WindowMode.PseudoFullscreen:
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windowFlags |= Sdl.SDL_NOFRAME;
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Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
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break;
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case WindowMode.Windowed:
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Environment.SetEnvironmentVariable("SDL_VIDEO_CENTERED", "1");
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break;
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default:
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break;
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}
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var info = (Sdl.SDL_VideoInfo)Marshal.PtrToStructure(
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Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
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Console.WriteLine("Desktop resolution: {0}x{1}",
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info.current_w, info.current_h);
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if (size.Width == 0 && size.Height == 0)
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{
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Console.WriteLine("No custom resolution provided, using desktop resolution");
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size = new Size(info.current_w, info.current_h);
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}
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Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
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var surf = Sdl.SDL_SetVideoMode(size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags);
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if (surf == IntPtr.Zero)
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Console.WriteLine("Failed to set video mode.");
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_EnableUNICODE(1);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
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ErrorHandler.CheckGlError();
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var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
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if (extensions == null)
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Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
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var missingExtensions = requiredExtensions.Where(r => !extensions.Contains(r)).ToArray();
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if (missingExtensions.Any())
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{
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ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
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.F(missingExtensions.JoinWith(",")));
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throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
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}
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return surf;
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}
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public virtual void Quit()
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{
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Sdl.SDL_Quit();
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}
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int ModeFromPrimitiveType(PrimitiveType pt)
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{
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switch (pt)
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{
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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case PrimitiveType.QuadList: return Gl.GL_QUADS;
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}
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throw new NotImplementedException();
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}
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public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
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{
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Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
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ErrorHandler.CheckGlError();
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}
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public void Clear()
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{
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Gl.glClearColor(0, 0, 0, 0);
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ErrorHandler.CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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}
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public void EnableDepthBuffer()
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{
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Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_DEPTH_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableDepthBuffer()
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{
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Gl.glDisable(Gl.GL_DEPTH_TEST);
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ErrorHandler.CheckGlError();
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}
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public void SetBlendMode(BlendMode mode)
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{
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switch (mode)
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{
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case BlendMode.None:
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Gl.glDisable(Gl.GL_BLEND);
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break;
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case BlendMode.Alpha:
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Gl.glEnable(Gl.GL_BLEND);
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ErrorHandler.CheckGlError();
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Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case BlendMode.Additive:
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Gl.glEnable(Gl.GL_BLEND);
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ErrorHandler.CheckGlError();
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Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
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break;
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}
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ErrorHandler.CheckGlError();
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0) width = 0;
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if (height < 0) height = 0;
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Gl.glScissor(left, windowSize.Height - (top + height), width, height);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void SetLineWidth(float width)
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{
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Gl.glLineWidth(width);
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ErrorHandler.CheckGlError();
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}
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public void Present() { Sdl.SDL_GL_SwapBuffers(); }
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public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
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public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
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public abstract IShader CreateShader(string name);
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}
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} |