Files
OpenRA/mods/cnc/weapons.yaml
UberWaffe c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00

1130 lines
18 KiB
YAML

FlametankExplode:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 100
InfDeath: 5
Warhead@2Eff: CreateEffect
Explosion: big_napalm
ImpactSound: xplobig6.aud
HeliCrash:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
InfDeath: 4
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplos.aud
HeliExplode:
Warhead@1Dam: SpreadDamage
InfDeath: 4
Warhead@2Eff: CreateEffect
Explosion: small_building
ImpactSound: xplos.aud
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
GrenadierExplode:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
Atomic:
ValidTargets: Ground, Air
Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1500
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Warhead@2Eff_impact: CreateEffect
Explosion: 6
ImpactSound: nukexplo.aud
Warhead@3Dam_areanukea: SpreadDamage
Spread: 2c512
Damage: 1000
InfDeath: 5
Delay: 3
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
Warhead@5Smu_areanukea: LeaveSmudge
SmudgeType: Scorch
Size: 3
Delay: 3
Warhead@6Eff_areanukea: CreateEffect
ImpactSound: xplobig4.aud
Delay: 3
Warhead@7Dam_areanukeb: SpreadDamage
Spread: 3c768
Damage: 500
InfDeath: 5
Delay: 6
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
Warhead@9Smu_areanukeb: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 6
Warhead@10Dam_areanukec: SpreadDamage
Spread: 5c0
Damage: 200
InfDeath: 5
Delay: 9
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
Warhead@12Smu_areanukec: LeaveSmudge
SmudgeType: Scorch
Size: 5
Delay: 9
IonCannon:
ValidTargets: Ground, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1000
InfDeath: 5
Warhead@2Res_impact: DestroyResource
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@4Dam_area: PerCellDamage
Size: 2,1
Damage: 0
InfDeath: 5
Delay: 3
Warhead@5Dam_area: SpreadDamage
Damage: 0
InfDeath: 5
Delay: 3
Warhead@6Res_area: DestroyResource
Size: 2,1
Delay: 3
Warhead@7Smu_area: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 3
Warhead@8Dam_area2: PerCellDamage
Size: 1
Damage: 0
InfDeath: 5
Delay: 3
Warhead@9Dam_area2: SpreadDamage
Damage: 0
InfDeath: 5
Delay: 3
Warhead@10Res_area2: DestroyResource
Size: 1
Delay: 3
Warhead@11Smu_area2: LeaveSmudge
SmudgeType: Scorch
Size: 1
Delay: 3
Sniper:
Report: RAMGUN2.AUD
ValidTargets: Infantry
ROF: 40
Range: 6c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
InfDeath: 2
HighV:
ROF: 25
Range: 6c0
Report: GUN8.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 70%
Heavy: 35%
Warhead@2Eff: CreateEffect
Explosion: piffs
HeliAGGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4c0
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
HeliAAGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4c0
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
Pistol:
ROF: 7
Range: 3c0
InvalidTargets: Wall
Report: GUN18.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: piff
M16:
ROF: 20
Range: 4c0
InvalidTargets: Wall
Report: MGUN2.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 2
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Warhead@2Eff: CreateEffect
Explosion: piff
Rockets:
ROF: 50
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 15
Trail: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 4
Versus:
None: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
BikeRockets:
ROF: 50
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 213
RangeLimit: 30
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
OrcaAGMissiles:
ROF: 12
Burst: 2
BurstDelay: 12
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 30
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 4
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 75%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
OrcaAAMissiles:
ROF: 12
Burst: 2
BurstDelay: 12
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 30
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 4
Versus:
Light: 75%
Heavy: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
Flamethrower:
ROF: 55
Range: 2c512
InvalidTargets: Wall
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 40
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 20%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: flamer2.aud
BigFlamer:
ROF: 50
Range: 3c512
InvalidTargets: Wall
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 75
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 67%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: med_napalm
ImpactSound: flamer2.aud
Chemspray:
ROF: 70
Range: 3c0
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InfDeath: 6
Versus:
None: 100%
Wood: 35%
Light: 75%
Heavy: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: chemball
ImpactSound: xplos.aud
Grenade:
ROF: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 119
High: yes
Angle: 62
Inaccuracy: 213
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 50
InfDeath: 3
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 35%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_poof
ImpactSound: xplos.aud
70mm:
ROF: 30
Range: 4c0
Report: TNKFIRE3.AUD
Projectile: Bullet
Image: 120MM
Speed: 853
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
105mm:
ROF: 50
Range: 4c768
Report: TNKFIRE4.AUD
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
120mm:
ROF: 40
Range: 4c768
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
120mmDual:
ROF: 40
Range: 4c768
Report: TNKFIRE6.AUD
Burst: 2
BurstDelay: 8
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
TurretGun:
ROF: 20
Range: 6c0
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 853
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 25%
Light: 100%
Heavy: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
MammothMissiles:
ROF: 45
Range: 5c0
Report: ROCKET1.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 341
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 45
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Heavy: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
227mm:
ROF: 140
Range: 12c0
MinRange: 3c0
Burst: 4
BurstDelay: 4
Report: ROCKET1.AUD
ValidTargets: Ground
Projectile: Bullet
Arm: 5
High: yes
Shadow: true
Inaccuracy: 853
Angle: 62
Image: DRAGON
ROT: 2
ContrailLength: 10
Trail: smokey
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
InfDeath: 4
Versus:
None: 35%
Wood: 60%
Light: 100%
Heavy: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_frag
ImpactSound: xplos.aud
227mm.stnk:
ROF: 70
Range: 7c0
Report: ROCKET1.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 213
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 90%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
ArtilleryShell:
ROF: 65
Range: 11c0
MinRange: 2c896
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 204
High: yes
Angle: 56
Inaccuracy: 1c256
ContrailLength: 30
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 150
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: poof
ImpactSound: XPLOSML2.AUD
MachineGun:
ROF: 20
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: MGUN11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 2
Versus:
None: 100%
Wood: 20%
Light: 50%
Heavy: 20%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffs
BoatMissile:
ROF: 35
Range: 8c0
Burst: 2
BurstDelay: 7
Report: ROCKET2.AUD
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 170
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_poof
ImpactSound: xplos.aud
TowerMissle:
ROF: 15
Range: 7c0
Report: ROCKET2.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
InfDeath: 3
Versus:
None: 50%
Wood: 25%
Light: 100%
Heavy: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_frag
ImpactSound: xplos.aud
Vulcan:
ValidTargets: Ground, Water
ROF: 2
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
InfDeath: 2
Versus:
None: 100%
Wood: 25%
Light: 100%
Heavy: 35%
Warhead@2Eff: CreateEffect
Explosion: piffs
Napalm:
ValidTargets: Ground, Water
ROF: 4
Range: 2c0
Burst: 2
BurstDelay: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 300
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 80%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: med_napalm
WaterExplosion: med_napalm
ImpactSound: flamer2.aud
Napalm.Crate:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 500
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: med_napalm
ImpactSound: flamer2.aud
Laser:
ROF: 1
Range: 7c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
InfDeath: 5
Versus:
Wood: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
SAMMissile:
ROF: 15
Range: 8c0
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Image: MISSILE
ROT: 20
Speed: 426
RangeLimit: 35
Trail: smokey
ContrailLength: 8
Warhead@1Dam: SpreadDamage
Spread: 682
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Damage: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
HonestJohn:
ROF: 200
Range: 10c0
Report: ROCKET1.AUD
Projectile: Bullet
Arm: 10
High: yes
Shadow: true
Inaccuracy: 213
Image: patriot
Trail: smokey
Speed: 187
RangeLimit: 35
Angle: 88
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_poof
ImpactSound: xplos.aud
Tiberium:
ROF: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
InfDeath: 6
PreventProne: yes
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: chemball
ImpactSound: xplosml2.aud
Heal:
ROF: 4
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -1
PreventProne: yes
APCGun:
ROF: 18
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
None: 50%
Wood: 50%
Light: 100%
Heavy: 50%
Warhead@2Eff: CreateEffect
Explosion: small_poof
APCGun.AA:
ROF: 18
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
Versus:
Heavy: 50%
Warhead@2Eff: CreateEffect
Explosion: small_poof
Patriot:
ROF: 25
Range: 9c0
MinRange: 1c0
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
High: yes
Image: patriot
Trail: smokey
ContrailLength: 8
ROT: 20
Speed: 341
RangeLimit: 30
Angle: 88
Warhead@1Dam: SpreadDamage
Spread: 682
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Damage: 32
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: poof
ImpactSound: xplos.aud
Tail:
ROF: 30
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Horn:
ROF: 20
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 120
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Teeth:
ROF: 30
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Claw:
ROF: 10
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Demolish:
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: xplobig6.aud