Files
OpenRA/OpenRA.Game/Chrome/WidgetLoader.cs

54 lines
1.3 KiB
C#

using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Widgets;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Linq;
namespace OpenRA
{
class WidgetLoader
{
public static Widget rootWidget;
public static Widget LoadWidget( MiniYaml node )
{
var widget = NewWidget( node.Value );
foreach( var child in node.Nodes )
{
if( child.Key == "Children" )
{
foreach( var c in child.Value.Nodes )
{
// Hack around a bug in MiniYaml
c.Value.Value = c.Key;
widget.AddChild( LoadWidget( c.Value ) );
}
}
else
FieldLoader.LoadField( widget, child.Key, child.Value );
}
return widget;
}
static Widget NewWidget( string widgetType )
{
if( widgetType.Contains( "@" ) )
widgetType = widgetType.Substring( 0, widgetType.IndexOf( "@" ) );
foreach (var mod in Game.ModAssemblies)
{
var fullTypeName = mod.Second + "." + widgetType + "Widget";
var widget = (Widget)mod.First.CreateInstance(fullTypeName);
if (widget == null) continue;
Log.Write("Creating Widget of type {0}",widgetType);
return widget;
}
throw new InvalidOperationException("Cannot locate widget: {0}".F(widgetType));
}
}
}