Files
OpenRA/OpenRA.Game/FileFormats/VxlReader.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

158 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileFormats
{
public enum NormalType { TiberianSun = 2, RedAlert2 = 4 }
public class VxlElement
{
public byte Color;
public byte Normal;
}
public class VxlLimb
{
public string Name;
public float Scale;
public float[] Bounds;
public byte[] Size;
public NormalType Type;
public uint VoxelCount;
public Dictionary<byte, VxlElement>[,] VoxelMap;
}
public class VxlReader
{
public readonly uint LimbCount;
public VxlLimb[] Limbs;
uint BodySize;
static void ReadVoxelData(Stream s, VxlLimb l)
{
var baseSize = l.Size[0]*l.Size[1];
var colStart = new int[baseSize];
for (var i = 0; i < baseSize; i++)
colStart[i] = s.ReadInt32();
s.Seek(4*baseSize, SeekOrigin.Current);
var dataStart = s.Position;
// Count the voxels in this limb
l.VoxelCount = 0;
for (var i = 0; i < baseSize; i++)
{
// Empty column
if (colStart[i] == -1)
continue;
s.Seek(dataStart + colStart[i], SeekOrigin.Begin);
var z = 0;
do
{
z += s.ReadUInt8();
var count = s.ReadUInt8();
z += count;
l.VoxelCount += count;
s.Seek(2*count + 1, SeekOrigin.Current);
} while (z < l.Size[2]);
}
// Read the data
l.VoxelMap = new Dictionary<byte, VxlElement>[l.Size[0],l.Size[1]];
for (var i = 0; i < baseSize; i++)
{
// Empty column
if (colStart[i] == -1)
continue;
s.Seek(dataStart + colStart[i], SeekOrigin.Begin);
byte x = (byte)(i % l.Size[0]);
byte y = (byte)(i / l.Size[0]);
byte z = 0;
l.VoxelMap[x,y] = new Dictionary<byte, VxlElement>();
do
{
z += s.ReadUInt8();
var count = s.ReadUInt8();
for (var j = 0; j < count; j++)
{
var v = new VxlElement();
v.Color = s.ReadUInt8();
v.Normal = s.ReadUInt8();
l.VoxelMap[x,y].Add(z, v);
z++;
}
// Skip duplicate count
s.ReadUInt8();
} while (z < l.Size[2]);
}
}
public VxlReader(Stream s)
{
if (!s.ReadASCII(16).StartsWith("Voxel Animation"))
throw new InvalidDataException("Invalid vxl header");
s.ReadUInt32();
LimbCount = s.ReadUInt32();
s.ReadUInt32();
BodySize = s.ReadUInt32();
s.Seek(770, SeekOrigin.Current);
// Read Limb headers
Limbs = new VxlLimb[LimbCount];
for (var i = 0; i < LimbCount; i++)
{
Limbs[i] = new VxlLimb();
Limbs[i].Name = s.ReadASCII(16);
s.Seek(12, SeekOrigin.Current);
}
// Skip to the Limb footers
s.Seek(802 + 28*LimbCount + BodySize, SeekOrigin.Begin);
var LimbDataOffset = new uint[LimbCount];
for (var i = 0; i < LimbCount; i++)
{
LimbDataOffset[i] = s.ReadUInt32();
s.Seek(8, SeekOrigin.Current);
Limbs[i].Scale = s.ReadFloat();
s.Seek(48, SeekOrigin.Current);
Limbs[i].Bounds = new float[6];
for (var j = 0; j < 6; j++)
Limbs[i].Bounds[j] = s.ReadFloat();
Limbs[i].Size = s.ReadBytes(3);
Limbs[i].Type = (NormalType)s.ReadByte();
}
for (var i = 0; i < LimbCount; i++)
{
s.Seek(802 + 28*LimbCount + LimbDataOffset[i], SeekOrigin.Begin);
ReadVoxelData(s, Limbs[i]);
}
}
public static VxlReader Load(string filename)
{
using (var s = File.OpenRead(filename))
return new VxlReader(s);
}
}
}