Files
OpenRA/OpenRA.Game/Primitives/Bits.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

64 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Primitives
{
static class BitAllocator<T> where T : struct
{
static int nextVal = 1;
static Cache<string, int> bits = new Cache<string, int>(_ => Allocate());
static int Allocate()
{
if (nextVal == 0)
throw new InvalidOperationException(
"Too many values in BitAllocator<{0}>".F(typeof(T).Name));
var val = nextVal;
nextVal <<= 1;
return val;
}
public static int GetValue(string[] val)
{
return val.Select( a => bits[a] ).Aggregate( 0, (a,b) => a | b );
}
public static IEnumerable<string> GetStrings(int val)
{
for( var i = 0; i < 32; i++ )
{
var x = 1 << i;
if ((val & x) != 0)
yield return bits.Single( a => a.Value == x ).Key;
}
}
}
public struct Bits<T> where T : struct
{
public int Value;
public Bits(string[] val) { Value = BitAllocator<T>.GetValue(val); }
public Bits(Bits<T> other) { Value = other.Value; }
public override string ToString()
{
return BitAllocator<T>.GetStrings(Value).JoinWith(",");
}
public override int GetHashCode() { return Value.GetHashCode(); }
}
}