Files
OpenRA/OpenRA.Mods.RA/Crates/RevealMapCrateAction.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

44 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RevealMapCrateActionInfo : CrateActionInfo
{
public readonly bool IncludeAllies = false;
public override object Create(ActorInitializer init) { return new RevealMapCrateAction(init.self, this); }
}
class RevealMapCrateAction : CrateAction
{
public RevealMapCrateAction(Actor self, RevealMapCrateActionInfo info)
: base(self, info) {}
bool ShouldReveal(Player collectingPlayer)
{
if (((RevealMapCrateActionInfo)info).IncludeAllies)
return collectingPlayer.World.LocalPlayer != null &&
collectingPlayer.Stances[collectingPlayer.World.LocalPlayer] == Stance.Ally;
return collectingPlayer == collectingPlayer.World.LocalPlayer;
}
public override void Activate(Actor collector)
{
base.Activate(collector);
if (ShouldReveal( collector.Owner ))
collector.Owner.Shroud.ExploreAll(collector.World);
}
}
}