Files
OpenRA/OpenRA.Mods.RA/Orders/PowerDownOrderGenerator.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

76 lines
2.0 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Orders
{
public class GlobalButtonOrderGenerator<T> : IOrderGenerator
{
string cursor;
string order;
public GlobalButtonOrderGenerator(string cursor, string order)
{
this.cursor = cursor;
this.order = order;
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, mi);
}
IEnumerable<Order> OrderInner(World world, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.ScreenMap.ActorsAt(mi)
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasTrait<T>());
if (underCursor != null)
yield return new Order(order, underCursor, false);
}
}
public void Tick(World world)
{
if (world.LocalPlayer != null &&
world.LocalPlayer.WinState != WinState.Undefined)
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, CPos xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return cursor + (OrderInner(world, mi).Any() ? "" : "-blocked");
}
}
public class PowerDownOrderGenerator : GlobalButtonOrderGenerator<CanPowerDown>
{
public PowerDownOrderGenerator() : base( "powerdown", "PowerDown" ) { }
}
public class SellOrderGenerator : GlobalButtonOrderGenerator<Sellable>
{
public SellOrderGenerator() : base( "sell", "Sell" ) { }
}
}