- Made private methods static where possible (runtime can elide checking the object for null). - Declared attribute classes as sealed (allows reflection on attributes to complete faster). - Moved some static cctor's into field initializers (static cctor's are slower than static field initializers). - Made classes static if they contained only static methods (can't create instances of useless objects). - Use inferable Exts.Lazy and not new Lazy<T>(). - Added required STAThread attribute to CrashDialog. - Removed unused parameters in private methods. - Added Serializable attribute to exceptions. - Added parameter name in calls to ArgumentNullException. - Use of as operator instead of is + cast. - Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences. - Removed unused method in NullShader.
74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ParaDropInfo : TraitInfo<ParaDrop>
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{
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public readonly int LZRange = 4;
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public readonly string ChuteSound = "chute1.aud";
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}
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public class ParaDrop : ITick
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{
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readonly List<CPos> droppedAt = new List<CPos>();
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CPos lz;
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public void SetLZ(CPos lz)
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{
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this.lz = lz;
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droppedAt.Clear();
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}
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public void Tick(Actor self)
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{
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var info = self.Info.Traits.Get<ParaDropInfo>();
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var r = info.LZRange;
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if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
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{
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var cargo = self.Trait<Cargo>();
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if (cargo.IsEmpty(self))
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FinishedDropping(self);
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else
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{
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if (!IsSuitableCell(cargo.Peek(self), self.Location))
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return;
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// unload a dude here
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droppedAt.Add(self.Location);
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var a = cargo.Unload(self);
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self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
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Sound.Play(info.ChuteSound, self.CenterPosition);
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}
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}
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}
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static bool IsSuitableCell(Actor actorToDrop, CPos p)
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{
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return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
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}
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static void FinishedDropping(Actor self)
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{
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self.CancelActivity();
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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}
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}
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}
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