Files
OpenRA/OpenRA.Mods.RA/ParaDrop.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

74 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ParaDropInfo : TraitInfo<ParaDrop>
{
public readonly int LZRange = 4;
public readonly string ChuteSound = "chute1.aud";
}
public class ParaDrop : ITick
{
readonly List<CPos> droppedAt = new List<CPos>();
CPos lz;
public void SetLZ(CPos lz)
{
this.lz = lz;
droppedAt.Clear();
}
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<ParaDropInfo>();
var r = info.LZRange;
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
{
var cargo = self.Trait<Cargo>();
if (cargo.IsEmpty(self))
FinishedDropping(self);
else
{
if (!IsSuitableCell(cargo.Peek(self), self.Location))
return;
// unload a dude here
droppedAt.Add(self.Location);
var a = cargo.Unload(self);
self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
Sound.Play(info.ChuteSound, self.CenterPosition);
}
}
}
static bool IsSuitableCell(Actor actorToDrop, CPos p)
{
return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
}
static void FinishedDropping(Actor self)
{
self.CancelActivity();
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
}
}
}