715 lines
13 KiB
YAML
715 lines
13 KiB
YAML
^ExistsInWorld:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^SpriteActor:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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^GainsExperience:
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GainsExperience:
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Upgrades:
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200: firepower, damage, speed, reload, inaccuracy, rank
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400: firepower, damage, speed, reload, inaccuracy, rank
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800: firepower, damage, speed, reload, inaccuracy, rank
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1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal
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FirepowerMultiplier@EXPERIENCE:
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UpgradeTypes: firepower
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Modifier: 105, 110, 120, 130
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DamageMultiplier@EXPERIENCE:
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UpgradeTypes: damage
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Modifier: 95, 90, 85, 75
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SpeedMultiplier@EXPERIENCE:
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UpgradeTypes: speed
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Modifier: 105, 110, 120, 140
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ReloadDelayMultiplier@EXPERIENCE:
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UpgradeTypes: reload
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Modifier: 95, 90, 85, 75
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InaccuracyMultiplier@EXPERIENCE:
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UpgradeTypes: inaccuracy
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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WithRankDecoration:
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Image: rank
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Sequence: rank
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Palette: effect
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ReferencePoint: Bottom, Right
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Offset: 2, 2
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UpgradeTypes: rank
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ZOffset: 256
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 4
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 80
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Rough: 50
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Road: 100
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Tiberium: 50
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BlueTiberium: 50
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Beach: 50
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ROT: 5
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SelectionDecorations:
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground, Vehicle
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Repairable:
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Passenger:
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CargoType: Vehicle
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ActorLostNotification:
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HiddenUnderFog:
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AttackMove:
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DrawLineToTarget:
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WithSmoke:
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WithFacingSpriteBody:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Guard:
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Guardable:
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Tooltip:
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GenericName: Vehicle
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Cloak:
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UpgradeTypes: cloak
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UpgradeMinEnabledLevel: 1
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InitialDelay: 15
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CloakDelay: 90
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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^Tank:
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Inherits: ^Vehicle
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Mobile:
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Crushes: wall, crate, infantry
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Tiberium: 70
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BlueTiberium: 70
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Beach: 70
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ROT: 5
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Tooltip:
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GenericName: Tank
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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AppearsOnRadar:
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UseLocation: yes
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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UpgradeTypes: airborne
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UpgradeMaxEnabledLevel: 0
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Targetable@AIRBORNE:
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TargetTypes: Air
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UpgradeTypes: airborne
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UpgradeMinEnabledLevel: 1
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SelectionDecorations:
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Selectable:
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Bounds: 24,24
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Aircraft:
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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AirborneUpgrades: airborne
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CanHover: True
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HiddenUnderFog:
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Type: CenterPosition
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ActorLostNotification:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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AttackMove:
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DrawLineToTarget:
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Guard:
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Guardable:
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Tooltip:
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GenericName: Helicopter
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WithFacingSpriteBody:
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WithShadow:
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Hovers:
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Health:
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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Range: 5c0
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 70
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PathingCost: 300
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BlueTiberium: 70
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PathingCost: 300
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Beach: 80
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SelectionDecorations:
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Selectable:
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Bounds: 12,17,0,-6
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Targetable:
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TargetTypes: Ground, Infantry
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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WithDeathAnimation:
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DeathTypes:
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DefaultDeath: 1
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BulletDeath: 2
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SmallExplosionDeath: 3
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ExplosionDeath: 4
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FireDeath: 5
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TiberiumDeath: 6
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CrushedSequence: die-crushed
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AttackMove:
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DrawLineToTarget:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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PoisonedByTiberium:
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ActorLostNotification:
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SpawnActorOnDeath:
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Probability: 10
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Actor: vice
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OwnerType: InternalName
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InternalOwner: Creeps
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DeathType: TiberiumDeath
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RequiresLobbyCreeps: true
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Crushable:
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WarnProbability: 67
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CrushSound: squish2.aud
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Guardable:
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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UpgradeMinEnabledLevel: 1
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GlobalUpgradable:
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Upgrades: hospitalheal
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Prerequisites: hosp
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DetectCloaked:
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Range: 1c0
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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Voice: Burned
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DeathTypes: FireDeath
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DeathSounds@POISONED:
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Voice: Poisoned
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DeathTypes: TiberiumDeath
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Voiced:
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VoiceSet: GenericVoice
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^Soldier:
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Inherits: ^Infantry
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MustBeDestroyed:
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Tooltip:
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GenericName: Soldier
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Guard:
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AutoTarget:
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ScanRadius: 4
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TakeCover:
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SpeedModifier: 60
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1, idle2
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StandSequences: stand, stand2
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^CivInfantry:
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Inherits: ^Infantry
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Valued:
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Cost: 70
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Tooltip:
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Name: Civilian
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GenericVisibility: None
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Mobile:
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Speed: 56
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Health:
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HP: 25
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: Pistol
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AttackFrontal:
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ActorLostNotification:
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Notification: CivilianKilled
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NotifyAll: true
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ScaredyCat:
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Crushable:
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CrushSound: squish2.aud
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Voiced:
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VoiceSet: CivilianMaleVoice
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WithInfantryBody:
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AttackSequence: shoot
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^DINO:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Health:
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Radius: 128
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HP: 1000
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Armor:
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Type: Wood
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 50
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Valued:
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Cost: 1000
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Tooltip:
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Name: Dinosaur
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RevealsShroud:
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Range: 6c0
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Mobile:
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Crushes: crate
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Speed: 113
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 70
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BlueTiberium: 70
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Beach: 80
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Voice: Move
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SelectionDecorations:
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground
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HiddenUnderFog:
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RenderSprites:
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Palette: terrain
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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AttackSequence: attack
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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AutoTarget:
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ScanRadius: 4
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AttackMove:
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Voice: Attack
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AttackFrontal:
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Voice: Attack
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DrawLineToTarget:
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DeathSounds:
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Voiced:
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VoiceSet: DinoVoice
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Health:
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Radius: 427
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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Mobile:
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Voice: Move
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Speed: 71
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TerrainSpeeds:
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Clear: 70
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Rough: 60
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Road: 70
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Tiberium: 100
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BlueTiberium: 100
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Beach: 60
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SelectionDecorations:
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 5
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AttackMove:
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Voice: Attack
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DrawLineToTarget:
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HiddenUnderFog:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Visceroid
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Armament:
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Weapon: Chemspray
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LocalOffset: 384,0,0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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Voice: Attack
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BodyOrientation:
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QuantizedFacings: 8
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WithSpriteBody:
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WithMuzzleOverlay:
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SplitFacings: true
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Guard:
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Voice: Move
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Guardable:
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PoisonedByTiberium:
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Weapon: Heal
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Voiced:
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VoiceSet: DinoVoice
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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AppearsOnRadar:
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UseLocation: yes
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HiddenUnderFog:
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Type: CenterPosition
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ActorLostNotification:
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AttackMove:
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WithShadow:
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WithFacingSpriteBody:
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FlyAwayOnIdle:
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RejectsOrders:
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^Ship:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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SelectionDecorations:
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Selectable:
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Targetable:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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ActorLostNotification:
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AttackMove:
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DrawLineToTarget:
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Guard:
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Guardable:
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Voiced:
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VoiceSet: VehicleVoice
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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SelectionDecorations:
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground, C4, Structure
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Armor:
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Type: Wood
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Building:
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Dimensions: 1,1
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Footprint: x
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SoundOnDamageTransition:
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Delay: 1
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CaptureNotification:
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Notification: BuildingCaptured
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NewOwnerVoice: no
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ActorLostNotification:
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Notification: BuildingLost
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ShakeOnDeath:
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Guardable:
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Range: 3c0
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Tooltip:
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GenericName: Structure
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FrozenUnderFog:
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Demolishable:
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^BaseBuilding:
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Inherits: ^Building
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Building:
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Adjacent: 4
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RequiresBaseProvider: true
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BuildSounds: constru2.aud, hvydoor1.aud
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TerrainTypes: Clear,Road
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MustBeDestroyed:
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RequiredForShortGame: true
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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GivesBuildableArea:
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EmitInfantryOnSell:
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ActorTypes: e6,e1,e1,e1
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EngineerRepairable:
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Sellable:
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SellSounds: cashturn.aud
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Capturable:
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WithMakeAnimation:
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^CivBuilding:
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Inherits: ^Building
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-UpgradeManager:
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Health:
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HP: 400
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Tooltip:
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Name: Civilian Building
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GenericVisibility: None
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FrozenUnderFog:
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StartsRevealed: true
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^CivBuildingHusk:
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Inherits@1: ^SpriteActor
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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WithSpriteBody:
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Tooltip:
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Name: Civilian Building (Destroyed)
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GenericVisibility: None
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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^TechBuilding:
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Inherits: ^CivBuilding
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Capturable:
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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EngineerRepairable:
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RevealsShroud:
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Range: 3c0
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-WithBuildingExplosion:
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-Targetable:
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-Demolishable:
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RenderSprites:
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Palette: terrain
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^CivFieldHusk:
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Inherits@1: ^SpriteActor
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: _
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Tooltip:
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Name: Field (Destroyed)
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GenericVisibility: None
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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^Wall:
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Inherits@1: ^SpriteActor
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: hvydoor1.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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Targetable:
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TargetTypes: Ground, Wall
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Crushable:
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CrushClasses: wall
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CrushSound: sandbag2.aud
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|
LineBuild:
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Range: 8
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NodeTypes: wall
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LineBuildNode:
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Types: wall
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RenderSprites:
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Palette: staticterrain
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WithWallSpriteBody:
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GivesExperience:
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AutoTargetIgnore:
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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FrozenUnderFog:
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ScriptTriggers:
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^Tree:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Tree
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RenderSprites:
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Palette: staticterrain
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WithSpriteBody:
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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Health:
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HP: 500
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Armor:
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Type: Wood
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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^TibTree:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Blossom Tree
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RenderSprites:
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Palette: staticterrain
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WithSpriteBody:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tiberium
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HiddenUnderShroud:
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WithMakeAnimation:
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^Rock:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Rock
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RenderSprites:
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Palette: staticterrain
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WithSpriteBody:
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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|
HiddenUnderShroud:
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ScriptTriggers:
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EditorTilesetFilter:
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|
RequireTilesets: DESERT
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^CommonHuskDefaults:
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Inherits@1: ^SpriteActor
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Health:
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HP: 140
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Armor:
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Type: Light
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HiddenUnderFog:
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Type: CenterPosition
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AutoTargetIgnore:
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WithFacingSpriteBody:
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^Husk:
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Inherits: ^CommonHuskDefaults
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Husk:
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AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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Burns:
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Interval: 2
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Targetable:
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RequiresForceFire: yes
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TargetTypes: Ground, Husk
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Capturable:
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Type: husk
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AllowAllies: yes
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CaptureThreshold: 1.0
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TransformOnCapture:
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ForceHealthPercentage: 25
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Tooltip:
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GenericName: Destroyed Vehicle
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DisabledOverlay:
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^HelicopterHusk:
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Inherits: ^CommonHuskDefaults
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WithShadow:
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Aircraft:
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AirborneUpgrades: airborne
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CanHover: True
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FallsToEarth:
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Spins: True
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Moves: False
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Explosion: HeliCrash
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Tooltip:
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GenericName: Destroyed Helicopter
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^Bridge:
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AlwaysVisible:
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Tooltip:
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Name: Bridge
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Targetable:
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RequiresForceFire: yes
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TargetTypes: Ground, Water
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Health:
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HP: 500
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SoundOnDamageTransition:
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DamagedSounds: xplos.aud
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DestroyedSounds: xplobig4.aud
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ScriptTriggers:
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^Crate:
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Inherits@1: ^SpriteActor
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HiddenUnderFog:
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Tooltip:
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Name: Crate
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GenericName: Crate
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Crate:
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TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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RenderSprites:
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Palette: effect
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Image: crate
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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^Defense:
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Inherits: ^BaseBuilding
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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MustBeDestroyed:
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RequiredForShortGame: false
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