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OpenRA/OpenRA.Game/Map
History
Curtis Shmyr f0e9b85ccc I before E except after C
2015-11-14 22:32:37 -07:00
..
ActorInitializer.cs
Support loading multiple turret facings
2015-10-02 21:58:02 -05:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
CellRegion.cs
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
Map.cs
I before E except after C
2015-11-14 22:32:37 -07:00
MapCache.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapGrid.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
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