Files
OpenRA/OpenRa.Game/Game.cs
2010-01-18 17:52:43 +13:00

284 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using IjwFramework.Types;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Orders;
using OpenRa.Support;
using OpenRa.Traits;
namespace OpenRa
{
public static class Game
{
public static readonly int CellSize = 24;
public static World world;
internal static Viewport viewport;
public static Controller controller;
internal static Chrome chrome;
public static UserSettings Settings;
internal static OrderManager orderManager;
static int localPlayerIndex;
public static Dictionary<int, Player> players = new Dictionary<int, Player>();
public static Player LocalPlayer
{
get { return players[localPlayerIndex]; }
set
{
localPlayerIndex = value.Index;
viewport.GoToStartLocation();
}
}
public static bool skipMakeAnims = true;
internal static Renderer renderer;
static bool usingAftermath;
static int2 clientSize;
static HardwarePalette palette;
static string mapName;
internal static Session LobbyInfo = new Session();
static bool changePending;
public static void ChangeMap(string mapName)
{
chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName));
Game.changePending = false;
Game.mapName = mapName;
SheetBuilder.Initialize(renderer);
SpriteSheetBuilder.Initialize();
FileSystem.UnmountTemporaryPackages();
Rules.LoadRules(mapName, usingAftermath);
world = new World();
Game.world.ActorAdded += a =>
{
if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
a.Owner.Shroud.Explore(a);
};
palette = new HardwarePalette(renderer, world.Map);
for (int i = 0; i < 8; i++)
{
var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
var name = players.ContainsKey(i) ? players[i].PlayerName : "Player {0}".F(i+1);
players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
}
SequenceProvider.Initialize(usingAftermath);
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
skipMakeAnims = true;
foreach (var treeReference in Game.world.Map.Trees)
world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
LoadMapActors(Rules.AllRules);
skipMakeAnims = false;
chrome = new Chrome(renderer);
}
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize,
int localPlayer, bool useAftermath, Controller controller)
{
localPlayerIndex = localPlayer;
usingAftermath = useAftermath;
Game.renderer = renderer;
Game.clientSize = clientSize;
// todo
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
Game.controller = controller;
ChangeMap(mapName);
if (Settings.Replay != "")
orderManager = new OrderManager(new IOrderSource[] { new ReplayOrderSource(Settings.Replay) });
else
{
var orderSources = (string.IsNullOrEmpty(Settings.NetworkHost))
? new IOrderSource[] { new LocalOrderSource() }
: new IOrderSource[] { new LocalOrderSource(), new NetworkOrderSource(Settings.NetworkHost, Settings.NetworkPort) };
orderManager = new OrderManager(orderSources, "replay.rep");
}
}
static void LoadMapActors(IniFile mapfile)
{
var toLoad =
mapfile.GetSection("STRUCTURES", true)
.Concat(mapfile.GetSection("UNITS", true));
foreach (var s in toLoad)
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
world.CreateActor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]);
}
}
static int lastTime = Environment.TickCount;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
public static int RenderFrame = 0;
internal static Chat chat = new Chat();
public static void Tick()
{
if (changePending && PackageDownloader.IsIdle())
{
ChangeMap(LobbyInfo.GlobalSettings.Map);
return;
}
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= Settings.Timestep)
{
using (new PerfSample("tick_time"))
{
lastTime += Settings.Timestep;
chrome.Tick();
orderManager.TickImmediate();
if (orderManager.IsReadyForNextFrame)
{
orderManager.Tick();
if (controller.orderGenerator != null)
controller.orderGenerator.Tick();
world.Tick();
foreach (var player in players.Values)
player.Tick();
}
else
if (orderManager.FrameNumber == 0)
lastTime = Environment.TickCount;
}
PerfHistory.Tick();
}
using (new PerfSample("render"))
{
UpdatePalette(world.Actors.SelectMany(
a => a.traits.WithInterface<IPaletteModifier>()));
++RenderFrame;
viewport.DrawRegions();
}
PerfHistory.items["render"].Tick();
PerfHistory.items["batches"].Tick();
}
static void UpdatePalette(IEnumerable<IPaletteModifier> paletteMods)
{
var b = new Bitmap(palette.Bitmap);
foreach (var mod in paletteMods)
mod.AdjustPalette(b);
palette.Texture.SetData(b);
renderer.PaletteTexture = palette.Texture;
}
public static Random SharedRandom = new Random(0); /* for things that require sync */
public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
public static void SyncLobbyInfo(string data)
{
var session = new Session();
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
if (y.Key == "GlobalSettings")
{
FieldLoader.Load(session.GlobalSettings, y.Value);
continue;
}
int index;
if (!int.TryParse(y.Key, out index))
continue; // not a player.
var client = new Session.Client();
FieldLoader.Load(client, y.Value);
session.Clients.Add(client);
players[index].SyncFromLobby(client);
}
LobbyInfo = session;
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !Game.orderManager.GameStarted)
{
Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency;
Game.chat.AddLine(Color.White, "Server",
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
if (PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages)
|| mapName != LobbyInfo.GlobalSettings.Map)
changePending = true;
}
public static void StartGame()
{
var available = world.Map.SpawnPoints.ToList();
var taken = new List<int2>();
foreach (var client in LobbyInfo.Clients)
{
// todo: allow players to choose their own spawn points.
// only select a point for them if they didn't.
// todo: spawn more than one unit, in most cases!
var sp = ChooseSpawnPoint(available, taken);
world.CreateActor("mcv", sp, players[client.Index]);
}
Game.viewport.GoToStartLocation();
orderManager.StartGame();
}
static int2 ChooseSpawnPoint(List<int2> available, List<int2> taken)
{
if (available.Count == 0)
throw new InvalidOperationException("No free spawnpoint.");
var n = taken.Count == 0
? Game.SharedRandom.Next(available.Count)
: available // pick the most distant spawnpoint from everyone else
.Select((k,i) => Pair.New(k,i))
.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
.Select(a => a.Second)
.First();
var sp = available[n];
available.RemoveAt(n);
taken.Add(sp);
return sp;
}
}
}