Files
OpenRA/OpenRA.Mods.RA/Activities/UnloadCargo.cs

92 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
{
public class UnloadCargo : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int2? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(self.Location).Count() > 1)
return null;
var mobile = cargo.traits.Get<Mobile>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if ((i != 0 || j != 0) &&
mobile.CanEnterCell(self.Location + new int2(i, j)))
return self.Location + new int2(i, j);
return null;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var unit = self.traits.GetOrDefault<Unit>();
var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
if (unit != null && unit.Facing != unloadFacing)
return new Turn(unloadFacing) { NextActivity = this };
// todo: handle the BS of open/close sequences, which are inconsistent,
// for reasons that probably make good sense to the westwood guys.
var cargo = self.traits.Get<Cargo>();
if (cargo.IsEmpty(self))
return NextActivity;
var ru = self.traits.GetOrDefault<RenderUnit>();
if (ru != null)
ru.PlayCustomAnimation(self, "unload", null);
var exitTile = ChooseExitTile(self, cargo.Peek(self));
if (exitTile == null)
return this;
var actor = cargo.Unload(self);
self.World.AddFrameEndTask(w =>
{
w.Add(actor);
actor.traits.Get<Mobile>().TeleportTo(actor, self.Location);
actor.CancelActivity();
actor.QueueActivity(new Move(exitTile.Value, 0));
});
return this;
}
public void Cancel(Actor self) { NextActivity = null; isCanceled = true; }
}
}