Files
OpenRA/OpenRA.Mods.RA/Cargo.cs

106 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CargoInfo : TraitInfo<Cargo>
{
public readonly int Passengers = 0;
public readonly UnitMovementType[] PassengerTypes = { };
public readonly int UnloadFacing = 0;
}
public class Cargo : IPips, IIssueOrder, IResolveOrder
{
List<Actor> cargo = new List<Actor>();
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
// todo: check if there is an unoccupied `land` tile adjacent
if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0)
{
var unit = underCursor.traits.GetOrDefault<Unit>();
if (unit != null && unit.Altitude > 0) return null;
return new Order("Deploy", self);
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
{
// todo: eject the units
self.CancelActivity();
self.QueueActivity(new UnloadCargo());
}
}
public bool IsFull(Actor self)
{
return cargo.Count == self.Info.Traits.Get<CargoInfo>().Passengers;
}
public bool IsEmpty(Actor self)
{
return cargo.Count == 0;
}
public Actor Peek(Actor self)
{
return cargo[0];
}
public Actor Unload(Actor self)
{
var a = cargo[0];
cargo.RemoveAt(0);
return a;
}
public IEnumerable<PipType> GetPips( Actor self )
{
var numPips = self.Info.Traits.Get<CargoInfo>().Passengers;
for (var i = 0; i < numPips; i++)
if (i >= cargo.Count)
yield return PipType.Transparent;
else
yield return GetPipForPassenger(cargo[i]);
}
static PipType GetPipForPassenger(Actor a)
{
return a.traits.Get<Passenger>().ColorOfCargoPip( a );
}
public void Load(Actor self, Actor a)
{
cargo.Add(a);
}
}
}