Files
OpenRA/OpenRA.Mods.Common/Lint/CheckSpriteBodies.cs
2023-01-11 11:58:54 +02:00

43 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
class CheckSpriteBodies : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
void Run(Action<string> emitError, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var wsbs = actorInfo.Value.TraitInfos<WithSpriteBodyInfo>();
foreach (var wsb in wsbs)
if (wsbs.Any(w => w != wsb && w.Name == wsb.Name))
emitError($"Actor type `{actorInfo.Key}` has more than one *SpriteBody with Name: {wsb.Name}!");
}
}
}
}