Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs
2023-03-10 20:11:33 +02:00

185 lines
5.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckYaml : IUtilityCommand
{
string IUtilityCommand.Name => "--check-yaml";
static int errors = 0;
// mimic Windows compiler error format
static void EmitError(string e)
{
Console.WriteLine($"OpenRA.Utility(1,1): Error: {e}");
++errors;
}
static void EmitWarning(string e)
{
Console.WriteLine($"OpenRA.Utility(1,1): Warning: {e}");
}
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("[MAPFILE]", "Check a mod or map for certain yaml errors.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
try
{
Log.AddChannel("debug", null);
Log.AddChannel("perf", null);
// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
ObjectCreator.MissingTypeAction = s => EmitError($"Missing Type: {s}");
FieldLoader.UnknownFieldAction = (s, f) => EmitError($"FieldLoader: Missing field `{s}` on `{f.Name}`");
var maps = new List<(IReadWritePackage package, string map)>();
if (args.Length < 2)
{
Console.WriteLine($"Testing mod: {modData.Manifest.Metadata.Title}");
// Run all rule checks on the default mod rules.
CheckRules(modData, modData.DefaultRules);
foreach (var tileset in modData.DefaultTerrainInfo.Keys)
{
Console.WriteLine($"Testing default sequences for {tileset}");
var sequences = new SequenceProvider(modData.DefaultFileSystem, modData, tileset, null);
CheckSequences(modData, modData.DefaultRules, sequences);
}
// Run all generic (not mod-level) checks here.
foreach (var customPassType in modData.ObjectCreator.GetTypesImplementing<ILintPass>())
{
try
{
var customPass = (ILintPass)modData.ObjectCreator.CreateBasic(customPassType);
customPass.Run(EmitError, EmitWarning, modData);
}
catch (Exception e)
{
EmitError($"{customPassType} failed with exception: {e}");
}
}
// Use all system maps for lint checking
maps = modData.MapCache.EnumerateMapDirPackagesAndNames().ToList();
}
else
maps.Add((new Folder(Platform.EngineDir), args[1]));
foreach (var map in maps)
{
var package = map.package.OpenPackage(map.map, modData.ModFiles);
if (package == null)
continue;
var testMap = new Map(modData, package);
TestMap(testMap, modData);
}
if (errors > 0)
{
Console.WriteLine($"Errors: {errors}");
Environment.Exit(1);
}
}
catch (Exception e)
{
EmitError($"Failed with exception: {e}");
Environment.Exit(1);
}
}
void TestMap(Map map, ModData modData)
{
Console.WriteLine($"Testing map: {map.Title}");
// Lint tests can't be trusted if the map rules are bogus
// so report that problem then skip the tests
if (map.InvalidCustomRules)
{
EmitError(map.InvalidCustomRulesException.ToString());
return;
}
// Run all rule checks on the map if it defines custom rules.
if (map.RuleDefinitions != null || map.VoiceDefinitions != null || map.WeaponDefinitions != null)
{
CheckRules(modData, map.Rules);
if (map.SequenceDefinitions != null)
CheckSequences(modData, modData.DefaultRules, map.Sequences);
}
// Run all map-level checks here.
foreach (var customMapPassType in modData.ObjectCreator.GetTypesImplementing<ILintMapPass>())
{
try
{
var customMapPass = (ILintMapPass)modData.ObjectCreator.CreateBasic(customMapPassType);
customMapPass.Run(EmitError, EmitWarning, modData, map);
}
catch (Exception e)
{
EmitError($"{customMapPassType} failed with exception: {e}");
}
}
}
void CheckRules(ModData modData, Ruleset rules)
{
foreach (var customRulesPassType in modData.ObjectCreator.GetTypesImplementing<ILintRulesPass>())
{
try
{
var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
customRulesPass.Run(EmitError, EmitWarning, modData, rules);
}
catch (Exception e)
{
EmitError($"{customRulesPassType} failed with exception: {e}");
}
}
}
void CheckSequences(ModData modData, Ruleset rules, SequenceProvider sequences)
{
foreach (var customSequencesPassType in modData.ObjectCreator.GetTypesImplementing<ILintSequencesPass>())
{
try
{
var customRulesPass = (ILintSequencesPass)modData.ObjectCreator.CreateBasic(customSequencesPassType);
customRulesPass.Run(EmitError, EmitWarning, modData, rules, sequences);
}
catch (Exception e)
{
EmitError($"{customSequencesPassType} failed with exception: {e}");
}
}
}
}
}