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b818f85b38c963db620fe0ff078104d84dd300ee
OpenRA/OpenRA.Game/Network
History
Matthias Mailänder ebe9805e5b separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
..
Connection.cs
merge cnc and ra lobby, fixes #1267, #1224, #106, others
2011-11-06 17:01:00 +13:00
FrameData.cs
fix indents everywhere
2011-10-18 15:10:17 +13:00
GameServer.cs
Ping.SendAsync to reduce UI freezing
2013-04-12 11:36:53 +02:00
Handshake.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Order.cs
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
OrderIO.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
OrderManager.cs
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Replay.cs
fix formatting
2011-10-19 19:54:05 +13:00
ReplayConnection.cs
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
ReplayRecorderConnection.cs
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
ServerList.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Session.cs
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
SyncReport.cs
added ToString() for OpenRA.Player
2013-04-07 17:01:55 +02:00
UnitOrders.cs
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
UPnP.cs
separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
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