139 lines
4.5 KiB
C#
139 lines
4.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This unit has access to build queues.")]
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public class ProductionInfo : PausableConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("e.g. Infantry, Vehicles, Aircraft, Buildings")]
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public readonly string[] Produces = { };
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public override object Create(ActorInitializer init) { return new Production(init, this); }
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}
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public class Production : PausableConditionalTrait<ProductionInfo>, INotifyCreated
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{
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readonly Lazy<RallyPoint> rp;
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public string Faction { get; private set; }
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public Production(ActorInitializer init, ProductionInfo info)
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: base(info)
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{
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public virtual void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
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{
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var exit = CPos.Zero;
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var exitLocations = new List<CPos>();
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// Clone the initializer dictionary for the new actor
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var td = new TypeDictionary();
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foreach (var init in inits)
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td.Add(init);
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if (exitinfo != null && self.OccupiesSpace != null && producee.HasTraitInfo<IOccupySpaceInfo>())
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{
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exit = self.Location + exitinfo.ExitCell;
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var to = self.World.Map.CenterOfCell(exit);
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var initialFacing = exitinfo.Facing;
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if (exitinfo.Facing < 0)
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{
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var delta = to - spawn;
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if (delta.HorizontalLengthSquared == 0)
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{
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var fi = producee.TraitInfoOrDefault<IFacingInfo>();
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initialFacing = fi != null ? fi.GetInitialFacing() : 0;
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}
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else
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initialFacing = delta.Yaw.Facing;
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}
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exitLocations = rp.Value != null ? rp.Value.Path : new List<CPos> { exit };
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td.Add(new LocationInit(exit));
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td.Add(new CenterPositionInit(spawn));
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td.Add(new FacingInit(initialFacing));
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if (exitinfo != null)
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td.Add(new CreationActivityDelayInit(exitinfo.ExitDelay));
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}
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self.World.AddFrameEndTask(w =>
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{
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var newUnit = self.World.CreateActor(producee.Name, td);
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var move = newUnit.TraitOrDefault<IMove>();
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if (exitinfo != null && move != null)
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foreach (var cell in exitLocations)
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newUnit.QueueActivity(new AttackMoveActivity(newUnit, () => move.MoveTo(cell, 1, evaluateNearestMovableCell: true, targetLineColor: Color.OrangeRed)));
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if (!self.IsDead)
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
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foreach (var notify in notifyOthers)
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notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit, productionType, td);
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});
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}
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protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
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{
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return self.RandomExitOrDefault(self.World, productionType, p);
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}
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protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)
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{
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return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e.Info));
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}
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public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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{
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if (IsTraitDisabled || IsTraitPaused || Reservable.IsReserved(self))
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return false;
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// Pick a spawn/exit point pair
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var exit = SelectExit(self, producee, productionType);
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if (exit != null || self.OccupiesSpace == null || !producee.HasTraitInfo<IOccupySpaceInfo>())
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{
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DoProduction(self, producee, exit == null ? null : exit.Info, productionType, inits);
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return true;
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}
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return false;
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}
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static bool CanUseExit(Actor self, ActorInfo producee, ExitInfo s)
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{
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var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
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self.NotifyBlocker(self.Location + s.ExitCell);
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return mobileInfo == null ||
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mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, ignoreActor: self);
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}
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}
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}
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