Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverStatsLogic.cs

578 lines
22 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsArmyKey", "StatisticsGraphKey",
"StatisticsArmyGraphKey")]
public class ObserverStatsLogic : ChromeLogic
{
readonly ContainerWidget basicStatsHeaders;
readonly ContainerWidget economyStatsHeaders;
readonly ContainerWidget productionStatsHeaders;
readonly ContainerWidget supportPowerStatsHeaders;
readonly ContainerWidget combatStatsHeaders;
readonly ContainerWidget armyHeaders;
readonly ScrollPanelWidget playerStatsPanel;
readonly ScrollItemWidget basicPlayerTemplate;
readonly ScrollItemWidget economyPlayerTemplate;
readonly ScrollItemWidget productionPlayerTemplate;
readonly ScrollItemWidget supportPowersPlayerTemplate;
readonly ScrollItemWidget armyPlayerTemplate;
readonly ScrollItemWidget combatPlayerTemplate;
readonly ContainerWidget incomeGraphContainer;
readonly ContainerWidget armyValueGraphContainer;
readonly LineGraphWidget incomeGraph;
readonly LineGraphWidget armyValueGraph;
readonly ScrollItemWidget teamTemplate;
readonly IEnumerable<Player> players;
readonly IOrderedEnumerable<IGrouping<int, Player>> teams;
readonly bool hasTeams;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly string clickSound = ChromeMetrics.Get<string>("ClickSound");
ObserverStatsPanel activePanel;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget, Dictionary<string, MiniYaml> logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
MiniYaml yaml;
string[] keyNames = Enum.GetNames(typeof(ObserverStatsPanel));
var statsHotkeys = new HotkeyReference[keyNames.Length];
for (var i = 0; i < keyNames.Length; i++)
statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference();
players = world.Players.Where(p => !p.NonCombatant);
teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
hasTeams = !(teams.Count() == 1 && teams.First().Key == 0);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
playerStatsPanel.IgnoreMouseOver = true;
if (ShowScrollBar)
{
playerStatsPanel.ScrollBar = ScrollBar.Left;
AdjustHeader(basicStatsHeaders);
AdjustHeader(economyStatsHeaders);
AdjustHeader(productionStatsHeaders);
AdjustHeader(supportPowerStatsHeaders);
AdjustHeader(combatStatsHeaders);
AdjustHeader(armyHeaders);
}
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
incomeGraph = incomeGraphContainer.Get<LineGraphWidget>("INCOME_GRAPH");
armyValueGraphContainer = widget.Get<ContainerWidget>("ARMY_VALUE_GRAPH_CONTAINER");
armyValueGraph = armyValueGraphContainer.Get<LineGraphWidget>("ARMY_VALUE_GRAPH");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
var statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
Func<string, ObserverStatsPanel, ScrollItemWidget, Action, StatsDropDownOption> createStatsOption = (title, panel, template, a) =>
{
return new StatsDropDownOption
{
Title = title,
IsSelected = () => activePanel == panel,
OnClick = () =>
{
ClearStats();
playerStatsPanel.Visible = true;
statsDropDown.GetText = () => title;
activePanel = panel;
if (template != null)
AdjustStatisticsPanel(template);
a();
Ui.ResetTooltips();
}
};
};
var statsDropDownOptions = new StatsDropDownOption[]
{
new StatsDropDownOption
{
Title = "Information: None",
IsSelected = () => activePanel == ObserverStatsPanel.None,
OnClick = () =>
{
statsDropDown.GetText = () => "Information: None";
playerStatsPanel.Visible = false;
ClearStats();
activePanel = ObserverStatsPanel.None;
}
},
createStatsOption("Basic", ObserverStatsPanel.Basic, basicPlayerTemplate, () => DisplayStats(BasicStats)),
createStatsOption("Economy", ObserverStatsPanel.Economy, economyPlayerTemplate, () => DisplayStats(EconomyStats)),
createStatsOption("Production", ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
createStatsOption("Support Powers", ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
createStatsOption("Combat", ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
createStatsOption("Army", ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
createStatsOption("Earnings (graph)", ObserverStatsPanel.Graph, null, () => IncomeGraph()),
createStatsOption("Army (graph)", ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
};
Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, setupItem);
statsDropDownOptions[0].OnClick();
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
keyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && !e.IsRepeat)
{
for (var i = 0; i < statsHotkeys.Length; i++)
{
if (statsHotkeys[i].IsActivatedBy(e))
{
Game.Sound.PlayNotification(modData.DefaultRules, null, "Sounds", clickSound, null);
statsDropDownOptions[i].OnClick();
return true;
}
}
}
return false;
});
if (logicArgs.TryGetValue("ClickSound", out yaml))
clickSound = yaml.Value;
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economyStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
supportPowerStatsHeaders.Visible = false;
armyHeaders.Visible = false;
combatStatsHeaders.Visible = false;
incomeGraphContainer.Visible = false;
armyValueGraphContainer.Visible = false;
incomeGraph.GetSeries = null;
armyValueGraph.GetSeries = null;
}
void IncomeGraph()
{
playerStatsPanel.Visible = false;
incomeGraphContainer.Visible = true;
incomeGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.PlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).IncomeSamples.Select(s => (float)s)));
}
void ArmyValueGraph()
{
playerStatsPanel.Visible = false;
armyValueGraphContainer.Visible = true;
armyValueGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.PlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).ArmySamples.Select(s => (float)s)));
}
void DisplayStats(Func<Player, ScrollItemWidget> createItem)
{
foreach (var team in teams)
{
if (hasTeams)
{
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
var teamLabel = tt.Get<LabelWidget>("TEAM");
var teamText = team.Key == 0 ? "No Team" : "Team " + team.Key;
teamLabel.GetText = () => teamText;
tt.Bounds.Width = teamLabel.Bounds.Width = Game.Renderer.Fonts[tt.Font].Measure(tt.Get<LabelWidget>("TEAM").GetText()).X;
var colorBlockWidget = tt.Get<ColorBlockWidget>("TEAM_COLOR");
var scrollBarOffset = playerStatsPanel.ScrollBar != ScrollBar.Hidden
? playerStatsPanel.ScrollbarWidth
: 0;
var boundsWidth = tt.Parent.Bounds.Width - scrollBarOffset;
colorBlockWidget.Bounds.Width = boundsWidth - 200;
var gradient = tt.Get<GradientColorBlockWidget>("TEAM_GRADIENT");
gradient.Bounds.X = boundsWidth - 200;
playerStatsPanel.AddChild(tt);
}
foreach (var p in team)
{
var player = p;
playerStatsPanel.AddChild(createItem(player));
}
}
}
ScrollItemWidget CombatStats(Player player)
{
combatStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var destroyedText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var unitsKilledText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("UNITS_KILLED").GetText = () => unitsKilledText.Update(stats.UnitsKilled);
var unitsDeadText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("UNITS_DEAD").GetText = () => unitsDeadText.Update(stats.UnitsDead);
var buildingsKilledText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("BUILDINGS_KILLED").GetText = () => buildingsKilledText.Update(stats.BuildingsKilled);
var buildingsDeadText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("BUILDINGS_DEAD").GetText = () => buildingsDeadText.Update(stats.BuildingsDead);
var armyText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ARMY_VALUE").GetText = () => armyText.Update(stats.ArmyValue);
return template;
}
ScrollItemWidget ProductionStats(Player player)
{
productionStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget SupportPowerStats(Player player)
{
supportPowerStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(supportPowersPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget ArmyStats(Player player)
{
armyHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget EconomyStats(Player player)
{
economyStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var res = player.PlayerActor.Trait<PlayerResources>();
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.Cash + res.Resources);
var incomeText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("INCOME").GetText = () => incomeText.Update(stats.DisplayIncome);
var earnedText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("EARNED").GetText = () => earnedText.Update(res.Earned);
var spentText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("SPENT").GetText = () => spentText.Update(res.Spent);
var assetsText = new CachedTransform<int, string>(i => "$" + i);
var assets = template.Get<LabelWidget>("ASSETS");
assets.GetText = () => assetsText.Update(world.ActorsHavingTrait<Valued>()
.Where(a => a.Owner == player && !a.IsDead)
.Sum(a => a.Info.TraitInfos<ValuedInfo>().First().Cost));
var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.ActorsHavingTrait<Harvester>().Count(a => a.Owner == player && !a.IsDead).ToString();
var derricks = template.GetOrNull<LabelWidget>("DERRICKS");
if (derricks != null)
derricks.GetText = () => world.ActorsHavingTrait<UpdatesDerrickCount>().Count(a => a.Owner == player && !a.IsDead).ToString();
return template;
}
ScrollItemWidget BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var res = player.PlayerActor.Trait<PlayerResources>();
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.Cash + res.Resources);
var powerRes = player.PlayerActor.TraitOrDefault<PowerManager>();
if (powerRes != null)
{
var power = template.Get<LabelWidget>("POWER");
var powerText = new CachedTransform<Pair<int, int>, string>(p => p.First + "/" + p.Second);
power.GetText = () => powerText.Update(new Pair<int, int>(powerRes.PowerDrained, powerRes.PowerProvided));
power.GetColor = () => GetPowerColor(powerRes.PowerState);
}
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var killsText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("KILLS").GetText = () => killsText.Update(stats.UnitsKilled + stats.BuildingsKilled);
var deathsText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("DEATHS").GetText = () => deathsText.Update(stats.UnitsDead + stats.BuildingsDead);
var destroyedText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var experienceText = new CachedTransform<int, string>(i => i.ToString());
template.Get<LabelWidget>("EXPERIENCE").GetText = () => experienceText.Update(stats.Experience);
var actionsText = new CachedTransform<double, string>(d => AverageOrdersPerMinute(d));
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => actionsText.Update(stats.OrderCount);
return template;
}
void SetupPlayerColor(Player player, ScrollItemWidget template, ColorBlockWidget colorBlockWidget, GradientColorBlockWidget gradientColorBlockWidget)
{
var color = Color.FromArgb(128, player.Color.R, player.Color.G, player.Color.B);
var hoverColor = Color.FromArgb(192, player.Color.R, player.Color.G, player.Color.B);
var isMouseOver = new CachedTransform<Widget, bool>(w => w == template || template.Children.Contains(w));
colorBlockWidget.GetColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetBottomLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
gradientColorBlockWidget.GetBottomRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.ActorsHavingTrait<BaseBuilding>().FirstOrDefault(a => !a.IsDead && a.Owner == player);
if (playerBase != null)
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});
}
void AdjustStatisticsPanel(Widget itemTemplate)
{
var height = playerStatsPanel.Bounds.Height;
var scrollbarWidth = playerStatsPanel.ScrollBar != ScrollBar.Hidden ? playerStatsPanel.ScrollbarWidth : 0;
playerStatsPanel.Bounds.Width = itemTemplate.Bounds.Width + scrollbarWidth;
if (playerStatsPanel.Bounds.Height < height)
playerStatsPanel.ScrollToTop();
}
void AdjustHeader(ContainerWidget headerTemplate)
{
var offset = playerStatsPanel.ScrollbarWidth;
headerTemplate.Get<ColorBlockWidget>("HEADER_COLOR").Bounds.Width += offset;
headerTemplate.Get<GradientColorBlockWidget>("HEADER_GRADIENT").Bounds.X += offset;
foreach (var headerLabel in headerTemplate.Children.OfType<LabelWidget>())
headerLabel.Bounds.X += offset;
}
static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
{
var flag = template.Get<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => player.Faction.InternalName;
var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
var playerName = template.Get<LabelWidget>("PLAYER");
var playerNameFont = Game.Renderer.Fonts[playerName.Font];
var suffixLength = new CachedTransform<string, int>(s => playerNameFont.Measure(s).X);
var name = new CachedTransform<Pair<string, int>, string>(c =>
WidgetUtils.TruncateText(c.First, playerName.Bounds.Width - c.Second, playerNameFont));
playerName.GetText = () =>
{
var suffix = player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")";
if (client != null && client.State == Session.ClientState.Disconnected)
suffix = " (Gone)";
var sl = suffixLength.Update(suffix);
return name.Update(Pair.New(player.PlayerName, sl)) + suffix;
};
playerName.GetColor = () => player.Color;
}
string AverageOrdersPerMinute(double orders)
{
return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1");
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical)
return Color.Red;
if (state == PowerState.Low)
return Color.Orange;
return Color.LimeGreen;
}
// HACK The height of the templates and the scrollpanel needs to be kept in synch
bool ShowScrollBar
{
get { return players.Count() + (hasTeams ? teams.Count() : 0) > 10; }
}
class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}