77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class SelectionDecorationsInfo : SelectionDecorationsBaseInfo, Requires<InteractableInfo>
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{
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public override object Create(ActorInitializer init) { return new SelectionDecorations(init.Self, this); }
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}
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public class SelectionDecorations : SelectionDecorationsBase, IRender
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{
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readonly Interactable interactable;
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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: base(info)
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{
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interactable = self.Trait<Interactable>();
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}
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protected override int2 GetDecorationPosition(Actor self, WorldRenderer wr, DecorationPosition pos)
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{
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var bounds = interactable.DecorationBounds(self, wr);
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switch (pos)
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{
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case DecorationPosition.TopLeft: return bounds.TopLeft;
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case DecorationPosition.TopRight: return bounds.TopRight;
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case DecorationPosition.BottomLeft: return bounds.BottomLeft;
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case DecorationPosition.BottomRight: return bounds.BottomRight;
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case DecorationPosition.Top: return new int2(bounds.Left + bounds.Size.Width / 2, bounds.Top);
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default: return bounds.TopLeft + new int2(bounds.Size.Width / 2, bounds.Size.Height / 2);
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}
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}
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protected override IEnumerable<IRenderable> RenderSelectionBox(Actor self, WorldRenderer wr, Color color)
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{
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var bounds = interactable.DecorationBounds(self, wr);
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yield return new SelectionBoxAnnotationRenderable(self, bounds, color);
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}
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protected override IEnumerable<IRenderable> RenderSelectionBars(Actor self, WorldRenderer wr, bool displayHealth, bool displayExtra)
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{
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// Don't render the selection bars for non-selectable actors
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if (!(interactable is Selectable) || (!displayHealth && !displayExtra))
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yield break;
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var bounds = interactable.DecorationBounds(self, wr);
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yield return new SelectionBarsAnnotationRenderable(self, bounds, displayHealth, displayExtra);
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}
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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yield break;
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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yield return interactable.DecorationBounds(self, wr);
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}
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}
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}
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