Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithCrateBody.cs
2020-05-21 13:01:04 +02:00

98 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Renders crates with both water and land variants.")]
class WithCrateBodyInfo : TraitInfo, Requires<RenderSpritesInfo>, IRenderActorPreviewSpritesInfo
{
[Desc("Easteregg sequences to use in December.")]
public readonly string[] XmasImages = { };
[Desc("Terrain types on which to display WaterSequence.")]
public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
[SequenceReference]
public readonly string IdleSequence = "idle";
[SequenceReference]
public readonly string WaterSequence = null;
[SequenceReference]
public readonly string LandSequence = null;
public override object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, rs.Image);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}
}
class WithCrateBody : INotifyParachute, INotifyAddedToWorld
{
readonly Actor self;
readonly Animation anim;
readonly WithCrateBodyInfo info;
public WithCrateBody(Actor self, WithCrateBodyInfo info)
{
this.self = self;
this.info = info;
var rs = self.Trait<RenderSprites>();
var image = rs.GetImage(self);
var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image };
anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
anim.Play(info.IdleSequence);
rs.Add(anim);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
// Run in a frame end task to give Parachute a chance to set the actor position
self.World.AddFrameEndTask(w =>
{
// Don't change animations while still in air
if (!self.IsAtGroundLevel())
return;
PlaySequence();
});
}
void INotifyParachute.OnParachute(Actor self) { }
void INotifyParachute.OnLanded(Actor self)
{
PlaySequence();
}
void PlaySequence()
{
var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type);
var sequence = onWater ? info.WaterSequence : info.LandSequence;
if (!string.IsNullOrEmpty(sequence))
anim.PlayRepeating(sequence);
}
}
}