Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithFacingSpriteBody.cs

41 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithFacingSpriteBodyInfo : WithSpriteBodyInfo, Requires<BodyOrientationInfo>, Requires<IFacingInfo>
{
public override object Create(ActorInitializer init) { return new WithFacingSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
if (!EnabledByDefault)
yield break;
var anim = new Animation(init.World, image, init.GetFacing());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}
}
public class WithFacingSpriteBody : WithSpriteBody
{
public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info)
: base(init, info, RenderSprites.MakeFacingFunc(init.Self)) { }
}
}