77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")]
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public class WithResourceLevelSpriteBodyInfo : WithSpriteBodyInfo
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{
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[Desc("Internal resource stages. Does not have to match number of sequence frames.")]
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public readonly int Stages = 10;
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public override object Create(ActorInitializer init) { return new WithResourceLevelSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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}
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}
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public class WithResourceLevelSpriteBody : WithSpriteBody, INotifyOwnerChanged
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{
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readonly WithResourceLevelSpriteBodyInfo info;
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PlayerResources playerResources;
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public WithResourceLevelSpriteBody(ActorInitializer init, WithResourceLevelSpriteBodyInfo info)
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: base(init, info)
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{
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this.info = info;
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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void ConfigureAnimation(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence),
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() => playerResources.ResourceCapacity != 0
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? ((info.Stages * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
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: 0);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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protected override void TraitEnabled(Actor self)
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{
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base.TraitEnabled(self);
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ConfigureAnimation(self);
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}
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public override void CancelCustomAnimation(Actor self)
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{
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ConfigureAnimation(self);
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}
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}
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}
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