Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithResourceStoragePipsDecoration.cs
Paul Chote ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00

81 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithResourceStoragePipsDecorationInfo : WithDecorationBaseInfo
{
[FieldLoader.Require]
[Desc("Number of pips to display how filled unit is.")]
public readonly int PipCount = 0;
[Desc("If non-zero, override the spacing between adjacing pips.")]
public readonly int2 PipStride = int2.Zero;
[Desc("Image that defines the pip sequences.")]
public readonly string Image = "pips";
[SequenceReference("Image")]
[Desc("Sequence used for empty pips.")]
public readonly string EmptySequence = "pip-empty";
[SequenceReference("Image")]
[Desc("Sequence used for full pips.")]
public readonly string FullSequence = "pip-green";
[PaletteReference]
public readonly string Palette = "chrome";
public override object Create(ActorInitializer init) { return new WithResourceStoragePipsDecoration(init.Self, this); }
}
public class WithResourceStoragePipsDecoration : WithDecorationBase<WithResourceStoragePipsDecorationInfo>, INotifyOwnerChanged
{
readonly Animation pips;
PlayerResources player;
public WithResourceStoragePipsDecoration(Actor self, WithResourceStoragePipsDecorationInfo info)
: base(self, info)
{
player = self.Owner.PlayerActor.Trait<PlayerResources>();
pips = new Animation(self.World, info.Image);
}
protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
{
pips.PlayRepeating(Info.EmptySequence);
var palette = wr.Palette(Info.Palette);
var pipSize = pips.Image.Size.XY.ToInt2();
var pipStride = Info.PipStride != int2.Zero ? Info.PipStride : new int2(pipSize.X, 0);
screenPos -= pipSize / 2;
for (var i = 0; i < Info.PipCount; i++)
{
pips.PlayRepeating(player.Resources * Info.PipCount > i * player.ResourceCapacity ? Info.FullSequence : Info.EmptySequence);
yield return new UISpriteRenderable(pips.Image, self.CenterPosition, screenPos, 0, palette, 1f);
screenPos += pipStride;
}
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
}
}