Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs
2020-05-01 19:43:36 +03:00

80 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns an actor that stays for a limited amount of time.")]
public class SpawnActorPowerInfo : SupportPowerInfo
{
[ActorReference]
[FieldLoader.Require]
[Desc("Actor to spawn.")]
public readonly string Actor = null;
[Desc("Amount of time to keep the actor alive in ticks. Value < 0 means this actor will not remove itself.")]
public readonly int LifeTime = 250;
public readonly string DeploySound = null;
public readonly string EffectImage = null;
[SequenceReference("EffectImage")]
public readonly string EffectSequence = null;
[PaletteReference]
public readonly string EffectPalette = null;
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.Self, this); }
}
public class SpawnActorPower : SupportPower
{
public SpawnActorPower(Actor self, SpawnActorPowerInfo info)
: base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as SpawnActorPowerInfo;
if (info.Actor != null)
{
self.World.AddFrameEndTask(w =>
{
PlayLaunchSounds();
Game.Sound.Play(SoundType.World, info.DeploySound, order.Target.CenterPosition);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(order.Target.CenterPosition, w, info.EffectImage, info.EffectSequence, info.EffectPalette));
var actor = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit(self.World.Map.CellContaining(order.Target.CenterPosition)),
new OwnerInit(self.Owner),
});
if (info.LifeTime > -1)
{
actor.QueueActivity(new Wait(info.LifeTime));
actor.QueueActivity(new RemoveSelf());
}
});
}
}
}
}