Files
OpenRA/OpenRA.Mods.Common/Graphics/UIModelRenderable.cs
2021-01-06 00:06:51 +01:00

156 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public struct UIModelRenderable : IRenderable, IPalettedRenderable
{
readonly IEnumerable<ModelAnimation> models;
readonly WPos effectiveWorldPos;
readonly int2 screenPos;
readonly int zOffset;
readonly WRot camera;
readonly WRot lightSource;
readonly float[] lightAmbientColor;
readonly float[] lightDiffuseColor;
readonly PaletteReference palette;
readonly PaletteReference normalsPalette;
readonly PaletteReference shadowPalette;
readonly float scale;
public UIModelRenderable(
IEnumerable<ModelAnimation> models, WPos effectiveWorldPos, int2 screenPos, int zOffset,
in WRot camera, float scale, in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow)
{
this.models = models;
this.effectiveWorldPos = effectiveWorldPos;
this.screenPos = screenPos;
this.zOffset = zOffset;
this.scale = scale;
this.camera = camera;
this.lightSource = lightSource;
this.lightAmbientColor = lightAmbientColor;
this.lightDiffuseColor = lightDiffuseColor;
palette = color;
normalsPalette = normals;
shadowPalette = shadow;
}
public WPos Pos { get { return effectiveWorldPos; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return false; } }
public IPalettedRenderable WithPalette(PaletteReference newPalette)
{
return new UIModelRenderable(
models, effectiveWorldPos, screenPos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
newPalette, normalsPalette, shadowPalette);
}
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }
static readonly float[] GroundNormal = { 0, 0, 1, 1 };
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
{
return new FinalizedUIModelRenderable(wr, this);
}
struct FinalizedUIModelRenderable : IFinalizedRenderable
{
readonly UIModelRenderable model;
readonly ModelRenderProxy renderProxy;
public FinalizedUIModelRenderable(WorldRenderer wr, UIModelRenderable model)
{
this.model = model;
var draw = model.models.Where(v => v.IsVisible);
renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
wr, draw, model.camera, model.scale, GroundNormal, model.lightSource,
model.lightAmbientColor, model.lightDiffuseColor,
model.palette, model.normalsPalette, model.shadowPalette);
}
public void Render(WorldRenderer wr)
{
var pxOrigin = model.screenPos;
var psb = renderProxy.ProjectedShadowBounds;
var sa = pxOrigin + psb[0];
var sb = pxOrigin + psb[2];
var sc = pxOrigin + psb[1];
var sd = pxOrigin + psb[3];
Game.Renderer.RgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr)
{
return Screen3DBounds(wr).Bounds;
}
static readonly uint[] CornerXIndex = { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = { 2, 5, 2, 5, 2, 5, 2, 5 };
(Rectangle Bounds, float2 Z) Screen3DBounds(WorldRenderer wr)
{
var pxOrigin = model.screenPos;
var draw = model.models.Where(v => v.IsVisible);
var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale);
var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix());
var minX = float.MaxValue;
var minY = float.MaxValue;
var minZ = float.MaxValue;
var maxX = float.MinValue;
var maxY = float.MinValue;
var maxZ = float.MinValue;
foreach (var v in draw)
{
var bounds = v.Model.Bounds(v.FrameFunc());
var rotation = OpenRA.Graphics.Util.MakeFloatMatrix(v.RotationFunc().AsMatrix());
var worldTransform = OpenRA.Graphics.Util.MatrixMultiply(scaleTransform, rotation);
var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(screenTransform, vec);
minX = Math.Min(minX, pxPos.X + screen[0]);
minY = Math.Min(minY, pxPos.Y + screen[1]);
minZ = Math.Min(minZ, pxPos.Z + screen[2]);
maxX = Math.Max(maxX, pxPos.X + screen[0]);
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
maxZ = Math.Max(minZ, pxPos.Z + screen[2]);
}
}
return (Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY), new float2(minZ, maxZ));
}
}
}
}