- Tested in TS with all deployable units and did a quick check for obvious issues in TD and RA.
56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class UndeployForGrantedCondition : Activity
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{
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readonly GrantConditionOnDeploy deploy;
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public UndeployForGrantedCondition(Actor self, GrantConditionOnDeploy deploy)
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{
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this.deploy = deploy;
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}
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protected override void OnFirstRun(Actor self)
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{
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var tInfo = self.Info.TraitInfoOrDefault<TurretedInfo>();
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if (tInfo != null)
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QueueChild(new WaitForTurretAlignment(self, tInfo.InitialFacing));
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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if (IsCanceled)
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return NextActivity;
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IsInterruptible = false; // must DEPLOY from now.
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deploy.Undeploy();
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// Wait for deployment
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if (deploy.DeployState == DeployState.Undeploying)
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return this;
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return NextActivity;
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}
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}
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}
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