List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class ImageWidget : Widget
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{
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public string ImageCollection = "";
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public string ImageName = "";
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public Func<string> GetImageName;
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public Func<string> GetImageCollection;
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public ImageWidget()
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{
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GetImageName = () => ImageName;
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GetImageCollection = () => ImageCollection;
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}
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protected ImageWidget(ImageWidget other)
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: base(other)
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{
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ImageName = other.ImageName;
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GetImageName = other.GetImageName;
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ImageCollection = other.ImageCollection;
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GetImageCollection = other.GetImageCollection;
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}
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public override Widget Clone() { return new ImageWidget(this); }
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public override void Draw()
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{
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var name = GetImageName();
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var collection = GetImageCollection();
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var sprite = ChromeProvider.GetImage(collection, name);
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if (sprite == null)
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throw new ArgumentException("Sprite {0}/{1} was not found.".F(collection, name));
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WidgetUtils.DrawRGBA(sprite, RenderOrigin);
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}
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}
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}
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