Files
OpenRA/OpenRA.Mods.RA/ServerTraits/PlayerPinger.cs
Pavlos Touboulidis b88b87b899 Improve game loop
Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00

38 lines
968 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Server;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.RA.Server
{
public class PlayerPinger : ServerTrait, ITick
{
int PingInterval = 5000; // Ping every 5 seconds
// TickTimeout is in microseconds
public int TickTimeout { get { return PingInterval * 100; } }
int lastPing = 0;
bool isInitialPing = true;
public void Tick(S server)
{
if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
{
isInitialPing = false;
lastPing = Game.RunTime;
foreach (var p in server.Conns)
server.SendOrderTo(p, "Ping", Game.RunTime.ToString());
}
}
}
}