175 lines
5.0 KiB
C#
175 lines
5.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to waypoint units after production or repair is finished.")]
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public class RallyPointInfo : TraitInfo
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{
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public readonly string Image = "rallypoint";
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[Desc("Width (in pixels) of the rallypoint line.")]
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public readonly int LineWidth = 1;
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[SequenceReference("Image")]
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public readonly string FlagSequence = "flag";
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[SequenceReference("Image")]
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public readonly string CirclesSequence = "circles";
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[Desc("Cursor to display when rally point can be set.")]
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public readonly string Cursor = "ability";
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[PaletteReference("IsPlayerPalette")]
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[Desc("Custom indicator palette name")]
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public readonly string Palette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = true;
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[Desc("A list of 0 or more offsets defining the initial rally point path.")]
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public readonly CVec[] Path = { };
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[NotificationReference("Speech")]
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[Desc("The speech notification to play when setting a new rallypoint.")]
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public readonly string Notification = null;
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public override object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
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}
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public class RallyPoint : IIssueOrder, IResolveOrder, INotifyOwnerChanged, INotifyCreated
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{
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const string OrderID = "SetRallyPoint";
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public List<CPos> Path;
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public RallyPointInfo Info;
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public string PaletteName { get; private set; }
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const uint ForceSet = 1;
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public void ResetPath(Actor self)
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{
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Path = Info.Path.Select(p => self.Location + p).ToList();
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}
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public RallyPoint(Actor self, RallyPointInfo info)
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{
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Info = info;
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ResetPath(self);
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PaletteName = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
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}
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void INotifyCreated.Created(Actor self)
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{
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// Display only the first level of priority
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var priorityExits = self.Info.TraitInfos<ExitInfo>()
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.GroupBy(e => e.Priority)
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.FirstOrDefault();
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var exits = priorityExits != null ? priorityExits.ToArray() : new ExitInfo[0];
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self.World.Add(new RallyPointIndicator(self, this, exits));
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (Info.IsPlayerPalette)
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PaletteName = Info.Palette + newOwner.InternalName;
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ResetPath(self);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new RallyPointOrderTargeter(Info.Cursor); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == OrderID)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.Notification, self.Owner.Faction.InternalName);
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return new Order(order.OrderID, self, target, queued)
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{
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SuppressVisualFeedback = true,
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ExtraData = ((RallyPointOrderTargeter)order).ForceSet ? ForceSet : 0
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};
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}
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != OrderID)
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return;
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if (!order.Queued)
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Path.Clear();
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Path.Add(self.World.Map.CellContaining(order.Target.CenterPosition));
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}
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public static bool IsForceSet(Order order)
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{
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return order.OrderString == OrderID && order.ExtraData == ForceSet;
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}
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class RallyPointOrderTargeter : IOrderTargeter
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{
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readonly string cursor;
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public RallyPointOrderTargeter(string cursor)
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{
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this.cursor = cursor;
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}
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public string OrderID { get { return "SetRallyPoint"; } }
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public int OrderPriority { get { return 0; } }
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public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public bool ForceSet { get; private set; }
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public bool IsQueued { get; protected set; }
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type != TargetType.Terrain)
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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var location = self.World.Map.CellContaining(target.CenterPosition);
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if (self.World.Map.Contains(location))
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{
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cursor = this.cursor;
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// Notify force-set 'RallyPoint' order watchers with Ctrl and only if this is the only building of its type selected
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if (modifiers.HasModifier(TargetModifiers.ForceAttack))
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{
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var selfName = self.Info.Name;
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if (!self.World.Selection.Actors.Any(a => a.Info.Name == selfName && a.ActorID != self.ActorID))
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ForceSet = true;
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}
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return true;
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}
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return false;
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}
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}
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}
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}
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