Files
OpenRA/mods/cnc/maps/funpark01/scj01ea.lua
Matthias Mailänder b8e261ff2f Code cleanup in the Tiberian Dawn Lua scripts.
Uppercase global variables.
Declare local variables.
Remove unused variable.
2022-09-11 19:44:38 +03:00

69 lines
2.5 KiB
Lua

--[[
Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
RifleReinforcments = { "e1", "e1", "e1", "bike" }
BazookaReinforcments = { "e3", "e3", "e3", "bike" }
BikeReinforcments = { "bike" }
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
Dinosaur = Player.GetPlayer("Dinosaur")
Civilian = Player.GetPlayer("Civilian")
InvestigateObj = Nod.AddObjective("Investigate the nearby village for reports of\nstrange activity.")
InitObjectives(Nod)
ReachVillageObj = Nod.AddObjective("Reach the village.")
Trigger.OnPlayerDiscovered(Civilian, function(_, discoverer)
if discoverer == Nod and not Nod.IsObjectiveCompleted(ReachVillageObj) then
if not Dinosaur.HasNoRequiredUnits() then
KillDinos = Nod.AddObjective("Kill all creatures in the area.")
end
Nod.MarkCompletedObjective(ReachVillageObj)
end
end)
DinoTric.Patrol({ WP0.Location, WP1.Location }, true, 3)
Trigger.OnDamaged(DinoTric, function()
DinoTric.Stop()
IdleHunt(DinoTric)
end)
DinoTrex.AttackMove(WP2.Location)
DinoTrex.AttackMove(WP3.Location)
IdleHunt(DinoTrex)
ReinforceWithLandingCraft(Nod, RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location)
Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end)
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(Nod, BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
if Difficulty == "easy" then
Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end)
Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
end
Camera.Position = CameraStart.CenterPosition
end
Tick = function()
if InitialUnitsArrived then
if Nod.HasNoRequiredUnits() then
Nod.MarkFailedObjective(InvestigateObj)
end
if Dinosaur.HasNoRequiredUnits() then
if KillDinos then Nod.MarkCompletedObjective(KillDinos) end
Nod.MarkCompletedObjective(InvestigateObj)
end
end
end