Files
OpenRA/OpenRA.Platforms.Default/IGraphicsDeviceInternal.cs
RoosterDragon b96e062a0d Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-05-29 23:05:39 +01:00

22 lines
633 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Drawing;
namespace OpenRA.Platforms.Default
{
interface IGraphicsDeviceInternal : IGraphicsDevice
{
void InitializeOpenGL();
IFrameBuffer CreateFrameBuffer(Size s, ITextureInternal texture);
}
}