Files
OpenRA/OpenRA.Mods.Common/Activities/Air/TakeOff.cs

105 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class TakeOff : Activity
{
readonly Aircraft aircraft;
readonly IMove move;
Target target;
bool moveToRallyPoint;
bool assignTargetOnFirstRun;
public TakeOff(Actor self, Target target)
{
aircraft = self.Trait<Aircraft>();
move = self.Trait<IMove>();
this.target = target;
}
public TakeOff(Actor self)
: this(self, Target.Invalid)
{
assignTargetOnFirstRun = true;
}
protected override void OnFirstRun(Actor self)
{
if (aircraft.ForceLanding)
return;
if (assignTargetOnFirstRun)
{
var host = aircraft.GetActorBelow();
var rp = host != null ? host.TraitOrDefault<RallyPoint>() : null;
var rallyPointDestination = rp != null ? rp.Location :
(host != null ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
target = Target.FromCell(self.World, rallyPointDestination);
moveToRallyPoint = self.CurrentActivity.NextActivity == null && rallyPointDestination != self.Location;
}
// We are taking off, so remove reservation and influence in ground cells.
aircraft.UnReserve();
aircraft.RemoveInfluence();
if (aircraft.Info.TakeoffSounds.Length > 0)
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
}
public override Activity Tick(Actor self)
{
// Refuse to take off if it would land immediately again.
if (aircraft.ForceLanding)
{
Cancel(self);
return NextActivity;
}
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
if (dat < aircraft.Info.CruiseAltitude)
{
// If we're a VTOL, rise before flying forward
if (aircraft.Info.VTOL)
{
Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return this;
}
else
{
Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return this;
}
}
// Checking for NextActivity == null again in case another activity was queued while taking off
if (moveToRallyPoint && NextActivity == null)
{
if (!aircraft.Info.VTOL && assignTargetOnFirstRun)
return NextActivity;
QueueChild(new AttackMoveActivity(self, () => move.MoveToTarget(self, target)));
moveToRallyPoint = false;
return this;
}
return NextActivity;
}
}
}