Files
OpenRA/mods/cnc/rules/campaign-palettes.yaml
2019-05-31 15:44:09 +02:00

73 lines
1.8 KiB
YAML

^Palettes:
-PlayerColorPalette:
-PaletteFromPlayerPaletteWithAlpha@placebuilding:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
PaletteFromPlayerPaletteWithAlpha@Placebuilding:
BaseName: placebuilding
Alpha: 0.65
BasePalette: player
^Vehicle:
RenderSprites:
PlayerPalette: player-units
^Tank:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
RenderSprites:
PlayerPalette: player-units
^Infantry:
RenderSprites:
PlayerPalette: player-units
WithDeathAnimation:
DeathSequencePalette: player-units
^CommonHuskDefaults:
RenderSprites:
PlayerPalette: player-units
C17:
RenderSprites:
PlayerPalette: player-units
Contrail@1:
UsePlayerColor: False
Contrail@2:
UsePlayerColor: False
Contrail@3:
UsePlayerColor: False
Contrail@4:
UsePlayerColor: False
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player