- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once. - Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
138 lines
4.1 KiB
C#
138 lines
4.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public enum ResourceBarOrientation { Vertical, Horizontal }
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public enum ResourceBarStyle { Flat, Bevelled }
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public class ResourceBarWidget : Widget
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{
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public readonly string TooltipTemplate;
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public readonly string TooltipContainer;
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Lazy<TooltipContainerWidget> tooltipContainer;
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public string TooltipFormat = "";
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public ResourceBarOrientation Orientation = ResourceBarOrientation.Vertical;
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public ResourceBarStyle Style = ResourceBarStyle.Flat;
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public string IndicatorCollection = "sidebar-bits";
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public string IndicatorImage = "indicator";
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public Func<float> GetProvided = () => 0;
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public Func<float> GetUsed = () => 0;
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public Func<Color> GetBarColor = () => Color.White;
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EWMA providedLerp = new EWMA(0.3f);
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EWMA usedLerp = new EWMA(0.3f);
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[ObjectCreator.UseCtor]
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public ResourceBarWidget(World world)
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{
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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}
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public override void MouseEntered()
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{
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if (TooltipContainer == null)
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return;
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Func<string> getText = () => TooltipFormat.F(GetUsed(), GetProvided());
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tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs() { { "getText", getText } });
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}
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public override void MouseExited()
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{
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if (TooltipContainer == null)
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return;
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tooltipContainer.Value.RemoveTooltip();
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}
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public override void Draw()
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{
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var scaleBy = 100.0f;
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var provided = GetProvided();
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var used = GetUsed();
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var max = Math.Max(provided, used);
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while (max >= scaleBy)
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scaleBy *= 2;
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var providedFrac = providedLerp.Update(provided / scaleBy);
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var usedFrac = usedLerp.Update(used / scaleBy);
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var b = RenderBounds;
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var indicator = ChromeProvider.GetImage(IndicatorCollection, IndicatorImage);
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var color = GetBarColor();
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if (Orientation == ResourceBarOrientation.Vertical)
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{
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if (Style == ResourceBarStyle.Bevelled)
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{
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var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
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for (var i = 0; i < b.Height; i++)
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{
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color = (i - 1 < b.Height / 2) ? color : colorDark;
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var bottom = new float2(b.Left + i, b.Bottom);
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var top = new float2(b.Left + i, b.Bottom + providedFrac * b.Height);
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// Indent corners
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if ((i == 0 || i == b.Width - 1) && providedFrac * b.Height > 1)
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{
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bottom.Y += 1;
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top.Y -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
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}
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}
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else
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Game.Renderer.LineRenderer.FillRect(new Rectangle(
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b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
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b.Width, (int)(providedFrac * b.Height)), color);
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var x = (b.Left + b.Right - indicator.Size.X) / 2;
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var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, new float2(x, y));
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}
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else
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{
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if (Style == ResourceBarStyle.Bevelled)
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{
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var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
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for (var i = 0; i < b.Height; i++)
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{
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color = (i - 1 < b.Height / 2) ? color : colorDark;
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var left = new float2(b.Left, b.Top + i);
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var right = new float2(b.Left + providedFrac * b.Width, b.Top + i);
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// Indent corners
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if ((i == 0 || i == b.Height - 1) && providedFrac * b.Width > 1)
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{
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left.X += 1;
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right.X -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(left, right, color);
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}
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}
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else
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Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, b.Y, (int)(providedFrac * b.Width), b.Height), color);
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var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.Size.X / 2;
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var y = (b.Bottom + b.Top - indicator.Size.Y) / 2;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, new float2(x, y));
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}
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}
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}
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}
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