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ba7a01748957c2b6f832c32039364e71d76cf31a
OpenRA/mods/ra/rules
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ScottNZ ba7a017489 Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
..
ai.yaml
AI Support Power Meta Data implemented.
2014-08-23 12:01:30 +02:00
aircraft.yaml
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
civilian.yaml
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
decoration.yaml
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
defaults.yaml
Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
misc.yaml
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
player.yaml
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
ships.yaml
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
structures.yaml
Add cloak detection abilities to all ra defenses
2014-09-04 16:18:03 +12:00
vehicles.yaml
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
world.yaml
Render smudges beneath resources. Fixes #6270.
2014-08-24 09:15:41 +12:00
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