185 lines
7.4 KiB
C#
185 lines
7.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
|
|
namespace OpenRA.Widgets
|
|
{
|
|
static class WidgetUtils
|
|
{
|
|
public static Sprite GetChromeImage(World world, string name)
|
|
{
|
|
return ChromeProvider.GetImage(Game.chrome.renderer, "chrome-" + world.LocalPlayer.Country.Race, name);
|
|
}
|
|
|
|
public static void DrawRGBA(Sprite s, float2 pos)
|
|
{
|
|
Game.chrome.rgbaRenderer.DrawSprite(s,pos,"chrome");
|
|
}
|
|
|
|
public static void DrawSHP(Sprite s, float2 pos)
|
|
{
|
|
Game.chrome.shpRenderer.DrawSprite(s,pos,"chrome");
|
|
}
|
|
|
|
public static void DrawPanel(string collection, Rectangle Bounds, Action a)
|
|
{
|
|
var r = Game.chrome.renderer;
|
|
var sr = Game.chrome.rgbaRenderer;
|
|
|
|
|
|
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
|
|
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
|
|
|
|
// Don't draw the background below the bottom/right borders
|
|
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height - (int)ss[1].size.Y);
|
|
for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X)
|
|
for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
|
|
sr.DrawSprite(ss[8], new float2(x, y), "chrome");
|
|
|
|
sr.Flush(); // because the scissor is changing
|
|
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height - (int)ss[1].size.Y);
|
|
|
|
//draw borders
|
|
for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
|
|
{
|
|
sr.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome");
|
|
sr.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome");
|
|
}
|
|
|
|
sr.Flush(); // because the scissor is changing
|
|
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height);
|
|
|
|
for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
|
|
{
|
|
sr.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome");
|
|
sr.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome");
|
|
}
|
|
|
|
sr.Flush(); // because the scissor is changing
|
|
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
|
|
|
|
sr.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome");
|
|
sr.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
|
|
sr.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
|
|
sr.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
|
|
|
|
if (a != null) a();
|
|
|
|
sr.Flush(); // because the scissor is changing
|
|
r.Device.DisableScissor();
|
|
}
|
|
|
|
public static void DrawRightTooltip(string collection, int2 tl, int2 m, int2 br, Action a)
|
|
{
|
|
var r = Game.chrome.renderer;
|
|
var sr = Game.chrome.rgbaRenderer;
|
|
|
|
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background"};
|
|
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
|
|
|
|
// Draw the background for the left part
|
|
r.Device.EnableScissor(tl.X, tl.Y, m.X-tl.X + (int)ss[2].size.X, m.Y-tl.Y - (int)ss[1].size.Y);
|
|
for (var x = tl.X + (int)ss[2].size.X; x < m.X + (int)ss[2].size.X; x += (int)ss[8].size.X)
|
|
for (var y = tl.Y + (int)ss[0].size.Y; y < m.Y - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
|
|
DrawRGBA(ss[8], new float2(x, y));
|
|
|
|
// Left border
|
|
for (var y = tl.Y + (int)ss[0].size.Y; y < m.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
|
|
DrawRGBA(ss[2], new float2(tl.X, y));
|
|
|
|
sr.Flush();
|
|
r.Device.EnableScissor(tl.X, tl.Y, m.X-tl.X, m.Y-tl.Y);
|
|
|
|
// bottom-left border
|
|
for (var x = tl.X + (int)ss[2].size.X; x < m.X - (int)ss[2].size.X; x += (int)ss[0].size.X)
|
|
DrawRGBA(ss[1], new float2(x, m.Y - ss[1].size.Y));
|
|
|
|
// BL corner
|
|
DrawRGBA(ss[6], new float2(tl.X,m.Y - (int)ss[2].size.X));
|
|
|
|
sr.Flush();
|
|
r.Device.EnableScissor(m.X, tl.Y, br.X - m.X - (int)ss[3].size.X, br.Y - tl.Y - (int)ss[1].size.Y);
|
|
|
|
// Background for the right part
|
|
for (var x = m.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[8].size.X)
|
|
for (var y = tl.Y + (int)ss[0].size.Y; y < br.Y - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
|
|
DrawRGBA(ss[8], new float2(x, y));
|
|
|
|
// Top border
|
|
sr.Flush();
|
|
r.Device.EnableScissor(tl.X, tl.Y, br.X - tl.X - (int)ss[3].size.X, (int)ss[0].size.Y);
|
|
for (var x = tl.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[1].size.X)
|
|
DrawRGBA(ss[0], new float2(x, tl.Y));
|
|
|
|
// TL corner
|
|
DrawRGBA(ss[4], new float2(tl.X,tl.Y));
|
|
|
|
sr.Flush();
|
|
r.Device.EnableScissor(br.X - (int)ss[3].size.X, tl.Y, (int)ss[3].size.X, br.Y - tl.Y - (int)ss[1].size.Y);
|
|
|
|
// Right border
|
|
for (var y = tl.Y + (int)ss[0].size.Y; y < br.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
|
|
DrawRGBA(ss[3], new float2(br.X - (int)ss[3].size.X, y));
|
|
|
|
// TR corner
|
|
DrawRGBA(ss[5], new float2(br.X- (int)ss[3].size.X,tl.Y));
|
|
|
|
// Bottom border
|
|
sr.Flush();
|
|
r.Device.EnableScissor(m.X, br.Y - (int)ss[1].size.Y, br.X - m.X - (int)ss[3].size.X,(int)ss[1].size.Y);
|
|
for (var x = m.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[1].size.X)
|
|
DrawRGBA(ss[1], new float2(x, br.Y - (int)ss[1].size.Y));
|
|
|
|
// BR corner
|
|
sr.Flush();
|
|
r.Device.DisableScissor();
|
|
DrawRGBA(ss[7], new float2(br.X - (int)ss[7].size.X, br.Y - (int)ss[7].size.Y));
|
|
|
|
// Left border
|
|
sr.Flush();
|
|
r.Device.EnableScissor(m.X, m.Y-1, (int)ss[2].size.X, br.Y - m.Y - (int)ss[1].size.Y+1);
|
|
for (var y = m.Y-1; y < br.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
|
|
DrawRGBA(ss[2], new float2(m.X, y));
|
|
|
|
// BL corner
|
|
sr.Flush();
|
|
r.Device.DisableScissor();
|
|
DrawRGBA(ss[6], new float2(m.X,br.Y - (int)ss[7].size.Y));
|
|
|
|
// Patch the hole
|
|
sr.Flush();
|
|
r.Device.EnableScissor(m.X, m.Y-(int)ss[1].size.Y, (int)ss[2].size.X, (int)ss[1].size.Y-1);
|
|
for (var x = m.X; x < m.X + (int)ss[2].size.X; x += (int)ss[8].size.X)
|
|
for (var y = m.Y-(int)ss[1].size.Y; y < m.Y-1; y += (int)ss[8].size.Y)
|
|
DrawRGBA(ss[8], new float2(x, y));
|
|
|
|
if (a != null) a();
|
|
|
|
sr.Flush(); // because the scissor is changing
|
|
r.Device.DisableScissor();
|
|
}
|
|
}
|
|
}
|