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ba97c99f983f52d98d7a7550dfbd505fe3be8f84
OpenRA/OpenRA.Renderer.Gl
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Bob ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
..
Properties
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
GraphicsDevice.cs
Enable alpha blending
2010-11-21 13:10:18 +13:00
IndexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
OpenRA.Renderer.Gl.csproj
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
Shader.cs
assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
Texture.cs
assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
VertexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
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