Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bad3bd5fbb76c08a258d5e69413d0d9bd77d6f7b
OpenRA/OpenRA.Mods.RA/Player
History
Curtis Shmyr 06375fe1a3 Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
2013-06-13 18:31:30 -06:00
..
ActorGroupProxy.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
AllyRepair.cs
fixed #1232 -- bots repair their own damaged buildings
2011-10-31 09:10:01 +13:00
BaseAttackNotifier.cs
notifications (formerly EVAalerts) centralized and race specific
2012-07-01 14:39:30 +12:00
ClassicProductionQueue.cs
Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
2013-06-13 18:31:30 -06:00
HarvesterAttackNotifier.cs
notifications (formerly EVAalerts) centralized and race specific
2012-07-01 14:39:30 +12:00
PlaceBuilding.cs
validate building placement in ResolveOrder as well
2013-05-18 15:47:11 +12:00
PlayerStatistics.cs
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
ProductionQueue.cs
radoc tidy
2013-03-22 18:12:47 +13:00
TechTree.cs
Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
2013-01-09 07:54:01 +13:00
Powered by Gitea Version: 1.25.1 Page: 259ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API