101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using System.Collections.Generic;
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namespace OpenRA.Mods.RA
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{
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class MinelayerInfo : TraitInfo<Minelayer>
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{
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public readonly string Mine = "minv";
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public readonly int MinefieldDepth = 2;
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}
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class Minelayer : IIssueOrder, IResolveOrder
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{
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int2[] minefield = null;
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int2 minefieldStart; /* nosync! */
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && underCursor == null)
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return new Order("BeginMinefield", self, xy);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "BeginMinefield")
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if (self.Owner == self.World.LocalPlayer)
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{
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minefieldStart = order.TargetLocation;
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Game.controller.orderGenerator = new MinefieldOrderGenerator(self);
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}
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if (order.OrderString == "PlaceMinefield")
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{
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if (self.Owner == self.World.LocalPlayer)
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Game.controller.CancelInputMode();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth).ToArray();
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/* todo: start the mnly actually laying mines there */
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}
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}
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IEnumerable<int2> GetMinefieldCells(int2 start, int2 end, int depth)
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{
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yield break; /* todo: cells in locus */
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}
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class MinefieldOrderGenerator : IOrderGenerator
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{
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Actor minelayer;
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public MinefieldOrderGenerator(Actor self) { minelayer = self; }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<SelectableInfo>())
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.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
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.FirstOrDefault();
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if (mi.Button == MouseButton.Right && underCursor == null)
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yield return new Order("PlaceMinefield", minelayer, xy);
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}
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public void Tick(World world)
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{
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if (minelayer.IsDead || !minelayer.IsInWorld)
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Game.controller.CancelInputMode();
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}
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public void Render(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; } /* todo */
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}
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}
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}
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