Files
OpenRA/OpenRA.Mods.RA/Minelayer.cs
2010-05-24 21:10:09 +12:00

101 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using System.Collections.Generic;
namespace OpenRA.Mods.RA
{
class MinelayerInfo : TraitInfo<Minelayer>
{
public readonly string Mine = "minv";
public readonly int MinefieldDepth = 2;
}
class Minelayer : IIssueOrder, IResolveOrder
{
int2[] minefield = null;
int2 minefieldStart; /* nosync! */
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && underCursor == null)
return new Order("BeginMinefield", self, xy);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "BeginMinefield")
if (self.Owner == self.World.LocalPlayer)
{
minefieldStart = order.TargetLocation;
Game.controller.orderGenerator = new MinefieldOrderGenerator(self);
}
if (order.OrderString == "PlaceMinefield")
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth).ToArray();
/* todo: start the mnly actually laying mines there */
}
}
IEnumerable<int2> GetMinefieldCells(int2 start, int2 end, int depth)
{
yield break; /* todo: cells in locus */
}
class MinefieldOrderGenerator : IOrderGenerator
{
Actor minelayer;
public MinefieldOrderGenerator(Actor self) { minelayer = self; }
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
.FirstOrDefault();
if (mi.Button == MouseButton.Right && underCursor == null)
yield return new Order("PlaceMinefield", minelayer, xy);
}
public void Tick(World world)
{
if (minelayer.IsDead || !minelayer.IsInWorld)
Game.controller.CancelInputMode();
}
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; } /* todo */
}
}
}