Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated. Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here. The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod. CheckFluentReference learns to validate all these new fields to ensure translations have been set.
112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.Text;
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namespace OpenRA
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{
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public static class ExceptionHandler
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{
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public static void HandleFatalError(Exception ex)
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{
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var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log";
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Log.AddChannel("exception", exceptionName);
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if (Game.EngineVersion != null)
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Log.Write("exception", $"OpenRA engine version {Game.EngineVersion}");
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if (Game.Settings != null && Game.Settings.Player != null && Game.Settings.Player.Language != null)
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Log.Write("exception", $"OpenRA Language: {Game.Settings.Player.Language}");
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if (Game.ModData != null)
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{
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var manifest = Game.ModData.Manifest;
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Log.Write("exception", $"{manifest.Id} mod version {manifest.Metadata.Version}");
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}
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if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)
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{
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var map = Game.OrderManager.World.Map;
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Log.Write("exception", $"on map {map.Uid} ({map.Title} by {map.Author}).");
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}
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Log.Write("exception", $"Date: {DateTime.UtcNow:u}");
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Log.Write("exception", $"Operating System: {Platform.CurrentPlatform} ({Platform.CurrentArchitecture}, {Environment.OSVersion})");
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Log.Write("exception", $"Runtime Version: {Platform.RuntimeVersion}");
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Log.Write("exception",
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"Installed Language: " +
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$"{CultureInfo.InstalledUICulture.TwoLetterISOLanguageName} (Installed) " +
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$"{CultureInfo.CurrentCulture.TwoLetterISOLanguageName} (Current) " +
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$"{CultureInfo.CurrentUICulture.TwoLetterISOLanguageName} (Current UI)");
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var rpt = BuildExceptionReport(ex).ToString();
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Log.Write("exception", rpt);
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Console.Error.WriteLine(rpt);
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}
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static StringBuilder BuildExceptionReport(Exception ex)
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{
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return BuildExceptionReport(ex, new StringBuilder(), 0);
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}
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static StringBuilder AppendIndentedLine(this StringBuilder sb, int indent, string message)
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{
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return sb.Append(new string(' ', indent * 2)).Append(message).AppendLine();
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}
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static StringBuilder BuildExceptionReport(Exception ex, StringBuilder sb, int indent)
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{
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if (ex == null)
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return sb;
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sb.AppendIndentedLine(indent, $"Exception of type `{ex.GetType().FullName}`: {ex.Message}");
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if (ex is TypeLoadException tle)
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{
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sb.AppendIndentedLine(indent, $"TypeName=`{tle.TypeName}`");
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}
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else if (ex is OutOfMemoryException)
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{
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var gcMemoryBeforeCollect = GC.GetTotalMemory(false);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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sb.AppendIndentedLine(indent, $"GC Memory (post-collect)={GC.GetTotalMemory(false):N0}");
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sb.AppendIndentedLine(indent, $"GC Memory (pre-collect)={gcMemoryBeforeCollect:N0}");
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using (var p = Process.GetCurrentProcess())
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{
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sb.AppendIndentedLine(indent, $"Working Set={p.WorkingSet64:N0}");
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sb.AppendIndentedLine(indent, $"Private Memory={p.PrivateMemorySize64:N0}");
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sb.AppendIndentedLine(indent, $"Virtual Memory={p.VirtualMemorySize64:N0}");
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}
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}
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else
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{
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// TODO: more exception types
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}
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if (ex.InnerException != null)
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{
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sb.AppendIndentedLine(indent, "Inner");
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BuildExceptionReport(ex.InnerException, sb, indent + 1);
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}
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sb.AppendIndentedLine(indent, ex.StackTrace);
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return sb;
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}
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}
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}
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