Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated. Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here. The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod. CheckFluentReference learns to validate all these new fields to ensure translations have been set.
102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public sealed class ModContentLoadScreen : SheetLoadScreen
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{
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Sprite sprite;
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Rectangle bounds;
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Sheet lastSheet;
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int lastDensity;
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Size lastResolution;
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public override void DisplayInner(Renderer r, Sheet s, int density)
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{
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if (s != lastSheet || density != lastDensity)
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{
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lastSheet = s;
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lastDensity = density;
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sprite = CreateSprite(s, density, new Rectangle(0, 0, 1024, 480));
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}
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if (r.Resolution != lastResolution)
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{
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lastResolution = r.Resolution;
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bounds = new Rectangle(0, 0, lastResolution.Width, lastResolution.Height);
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}
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WidgetUtils.FillRectWithSprite(bounds, sprite);
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}
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public override void StartGame(Arguments args)
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{
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var modId = args.GetValue("Content.Mod", null);
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if (modId == null || !Game.Mods.TryGetValue(modId, out var selectedMod))
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throw new InvalidOperationException("Invalid or missing Content.Mod argument.");
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var translationFilePath = args.GetValue("Content.TranslationFile", null);
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if (translationFilePath == null || !File.Exists(translationFilePath))
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throw new InvalidOperationException("Invalid or missing Content.TranslationFile argument.");
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var content = selectedMod.Get<ModContent>(Game.ModData.ObjectCreator);
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Ui.LoadWidget("MODCONTENT_BACKGROUND", Ui.Root, new WidgetArgs());
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if (!IsModInstalled(content))
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{
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var widgetArgs = new WidgetArgs
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{
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{ "continueLoading", () => Game.RunAfterTick(() => Game.InitializeMod(modId, new Arguments())) },
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{ "mod", selectedMod },
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{ "content", content },
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{ "translationFilePath", translationFilePath },
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};
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Ui.OpenWindow("CONTENT_PROMPT_PANEL", widgetArgs);
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}
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else
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{
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var widgetArgs = new WidgetArgs
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{
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{ "onCancel", () => Game.RunAfterTick(() => Game.InitializeMod(modId, new Arguments())) },
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{ "mod", selectedMod },
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{ "content", content },
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{ "translationFilePath", translationFilePath },
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};
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Ui.OpenWindow("CONTENT_PANEL", widgetArgs);
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}
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}
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static bool IsModInstalled(ModContent content)
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{
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return content.Packages
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.Where(p => p.Value.Required)
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.All(p => p.Value.TestFiles.All(f => File.Exists(Platform.ResolvePath(f))));
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}
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public override bool BeforeLoad()
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{
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return true;
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}
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}
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}
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