Files
OpenRA/mods/d2k/weapons.yaml
2014-08-16 10:58:02 +02:00

716 lines
12 KiB
YAML

LMG:
ROF: 20
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
Bazooka:
ROF: 50
Range: 5c0
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 160
Arm: 2
ContrailLength: 10
Inaccuracy: 96
Image: RPG
ROT: 5
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
InfDeath: 4
ValidTargets: Ground
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
ROF: 100
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c896
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
Vulcan:
ROF: 30
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
ValidTargets: Ground, Air
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Warhead@2Eff: CreateEffect
Explosion: piffs
Slung:
ROF: 60
Delay: 5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 320
High: true
Shadow: yes
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
InfDeath: 4
ValidTargets: Ground
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
HMG:
ROF: 30
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
HMGo:
ROF: 30
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Inaccuracy: 96
Image: RPG
ROT: 10
Speed: 256
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
TurretGun:
ROF: 35
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 704
High: yes
Shadow: no
Inaccuracy: 288
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
TowerMissile:
ROF: 35
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Bullet
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 384
Image: MISSILE2
ROT: 10
Speed: 256
RangeLimit: 50
Angle: 110
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
InfDeath: 3
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
90mm:
ROF: 50
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
90mma:
ROF: 50
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
DevBullet:
ROF: 50
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 640
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
InfDeath: 4
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: shockwave
227mm:
ROF: 100
Range: 10c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 358
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 1c416
Angle: 110
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
InfDeath: 4
ValidTargets: Ground
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
FakeMissile:
ROF: 120
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 448
High: true
Shadow: yes
Angle: 110
Inaccuracy: 1c96
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor: True
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
Versus:
None: 0%
Wood: 0%
Concrete: 0%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: deviator
ImpactSound: EXPLSML2.WAV
155mm:
ROF: 75
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 256
High: true
Shadow: yes
Angle: 62
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG3.WAV
Sound:
ROF: 100
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
BeamDuration: 8
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
InfDeath: 6
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
ChainGun:
ROF: 10
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
High: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
Heal:
ROF: 160
Range: 4c0
Report:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
WormJaw:
ROF: 10
Range: 3c0
Report: WORM.WAV
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
Versus:
Wood: 0%
Concrete: 0%
ParaBomb:
ROF: 10
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
ROF: 2
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 640
Damage: 300
InfDeath: 4
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery
ImpactSound: NAPALM1.WAV
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Damage: 1800
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 1c576
Damage: 800
InfDeath: 5
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 400
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
ROF: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 204
High: true
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Weathering:
ROF: 100
Warhead@1Dam: SpreadDamage
Damage: 5
Shrapnel:
ROF: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
High: true
Angle: 91, 264
Inaccuracy: 416
Image: bombs
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV