Files
OpenRA/OpenRA.Mods.Common/Traits/Cargo.cs
2021-03-20 17:37:16 +01:00

490 lines
14 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can transport Passenger actors.")]
public class CargoInfo : TraitInfo, Requires<IOccupySpaceInfo>
{
[Desc("The maximum sum of Passenger.Weight that this actor can support.")]
public readonly int MaxWeight = 0;
[Desc("`Passenger.CargoType`s that can be loaded into this actor.")]
public readonly HashSet<string> Types = new HashSet<string>();
[Desc("A list of actor types that are initially spawned into this actor.")]
public readonly string[] InitialUnits = { };
[Desc("When this actor is sold should all of its passengers be unloaded?")]
public readonly bool EjectOnSell = true;
[Desc("When this actor dies should all of its passengers be unloaded?")]
public readonly bool EjectOnDeath = false;
[Desc("Terrain types that this actor is allowed to eject actors onto. Leave empty for all terrain types.")]
public readonly HashSet<string> UnloadTerrainTypes = new HashSet<string>();
[VoiceReference]
[Desc("Voice to play when ordered to unload the passengers.")]
public readonly string UnloadVoice = "Action";
[Desc("Radius to search for a load/unload location if the ordered cell is blocked.")]
public readonly WDist LoadRange = WDist.FromCells(5);
[Desc("Which direction the passenger will face (relative to the transport) when unloading.")]
public readonly WAngle PassengerFacing = new WAngle(512);
[Desc("Delay (in ticks) before continuing after loading a passenger.")]
public readonly int AfterLoadDelay = 8;
[Desc("Delay (in ticks) before unloading the first passenger.")]
public readonly int BeforeUnloadDelay = 8;
[Desc("Delay (in ticks) before continuing after unloading a passenger.")]
public readonly int AfterUnloadDelay = 25;
[CursorReference]
[Desc("Cursor to display when able to unload the passengers.")]
public readonly string UnloadCursor = "deploy";
[CursorReference]
[Desc("Cursor to display when unable to unload the passengers.")]
public readonly string UnloadBlockedCursor = "deploy-blocked";
[GrantedConditionReference]
[Desc("The condition to grant to self while waiting for cargo to load.")]
public readonly string LoadingCondition = null;
[GrantedConditionReference]
[Desc("The condition to grant to self while passengers are loaded.",
"Condition can stack with multiple passengers.")]
public readonly string LoadedCondition = null;
[ActorReference(dictionaryReference: LintDictionaryReference.Keys)]
[Desc("Conditions to grant when specified actors are loaded inside the transport.",
"A dictionary of [actor id]: [condition].")]
public readonly Dictionary<string, string> PassengerConditions = new Dictionary<string, string>();
[GrantedConditionReference]
public IEnumerable<string> LinterPassengerConditions => PassengerConditions.Values;
public override object Create(ActorInitializer init) { return new Cargo(init, this); }
}
public class Cargo : IIssueOrder, IResolveOrder, IOrderVoice, INotifyCreated, INotifyKilled,
INotifyOwnerChanged, INotifySold, INotifyActorDisposing, IIssueDeployOrder,
ITransformActorInitModifier
{
public readonly CargoInfo Info;
readonly Actor self;
readonly List<Actor> cargo = new List<Actor>();
readonly HashSet<Actor> reserves = new HashSet<Actor>();
readonly Dictionary<string, Stack<int>> passengerTokens = new Dictionary<string, Stack<int>>();
readonly Lazy<IFacing> facing;
readonly bool checkTerrainType;
int totalWeight = 0;
int reservedWeight = 0;
Aircraft aircraft;
int loadingToken = Actor.InvalidConditionToken;
Stack<int> loadedTokens = new Stack<int>();
bool takeOffAfterLoad;
bool initialised;
readonly CachedTransform<CPos, IEnumerable<CPos>> currentAdjacentCells;
public IEnumerable<CPos> CurrentAdjacentCells => currentAdjacentCells.Update(self.Location);
public IEnumerable<Actor> Passengers => cargo;
public int PassengerCount => cargo.Count;
enum State { Free, Locked }
State state = State.Free;
public Cargo(ActorInitializer init, CargoInfo info)
{
self = init.Self;
Info = info;
checkTerrainType = info.UnloadTerrainTypes.Count > 0;
currentAdjacentCells = new CachedTransform<CPos, IEnumerable<CPos>>(loc =>
{
return Util.AdjacentCells(self.World, Target.FromActor(self)).Where(c => loc != c);
});
var runtimeCargoInit = init.GetOrDefault<RuntimeCargoInit>(info);
var cargoInit = init.GetOrDefault<CargoInit>(info);
if (runtimeCargoInit != null)
{
cargo = runtimeCargoInit.Value.ToList();
totalWeight = cargo.Sum(c => GetWeight(c));
}
else if (cargoInit != null)
{
foreach (var u in cargoInit.Value)
{
var unit = self.World.CreateActor(false, u.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner) });
cargo.Add(unit);
}
totalWeight = cargo.Sum(c => GetWeight(c));
}
else
{
foreach (var u in info.InitialUnits)
{
var unit = self.World.CreateActor(false, u.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner) });
cargo.Add(unit);
}
totalWeight = cargo.Sum(c => GetWeight(c));
}
facing = Exts.Lazy(self.TraitOrDefault<IFacing>);
}
void INotifyCreated.Created(Actor self)
{
aircraft = self.TraitOrDefault<Aircraft>();
if (cargo.Any())
{
foreach (var c in cargo)
if (Info.PassengerConditions.TryGetValue(c.Info.Name, out var passengerCondition))
passengerTokens.GetOrAdd(c.Info.Name).Push(self.GrantCondition(passengerCondition));
if (!string.IsNullOrEmpty(Info.LoadedCondition))
loadedTokens.Push(self.GrantCondition(Info.LoadedCondition));
}
// Defer notifications until we are certain all traits on the transport are initialised
self.World.AddFrameEndTask(w =>
{
foreach (var c in cargo)
{
c.Trait<Passenger>().Transport = self;
foreach (var nec in c.TraitsImplementing<INotifyEnteredCargo>())
nec.OnEnteredCargo(c, self);
foreach (var npe in self.TraitsImplementing<INotifyPassengerEntered>())
npe.OnPassengerEntered(self, c);
}
initialised = true;
});
}
static int GetWeight(Actor a) { return a.Info.TraitInfo<PassengerInfo>().Weight; }
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new DeployOrderTargeter("Unload", 10,
() => CanUnload() ? Info.UnloadCursor : Info.UnloadBlockedCursor);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order.OrderID == "Unload")
return new Order(order.OrderID, self, queued);
return null;
}
Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
{
return new Order("Unload", self, queued);
}
bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return true; }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Unload")
{
if (!order.Queued && !CanUnload())
return;
self.QueueActivity(order.Queued, new UnloadCargo(self, Info.LoadRange));
}
}
public bool CanUnload(BlockedByActor check = BlockedByActor.None)
{
if (checkTerrainType)
{
var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
if (!Info.UnloadTerrainTypes.Contains(terrainType))
return false;
}
return !IsEmpty(self) && (aircraft == null || aircraft.CanLand(self.Location, blockedByMobile: false))
&& CurrentAdjacentCells != null && CurrentAdjacentCells.Any(c => Passengers.Any(p => !p.IsDead && p.Trait<IPositionable>().CanEnterCell(c, null, check)));
}
public bool CanLoad(Actor self, Actor a)
{
return reserves.Contains(a) || HasSpace(GetWeight(a));
}
internal bool ReserveSpace(Actor a)
{
if (reserves.Contains(a))
return true;
var w = GetWeight(a);
if (!HasSpace(w))
return false;
if (loadingToken == Actor.InvalidConditionToken)
loadingToken = self.GrantCondition(Info.LoadingCondition);
reserves.Add(a);
reservedWeight += w;
LockForPickup(self);
return true;
}
internal void UnreserveSpace(Actor a)
{
if (!reserves.Contains(a) || self.IsDead)
return;
reservedWeight -= GetWeight(a);
reserves.Remove(a);
ReleaseLock(self);
if (loadingToken != Actor.InvalidConditionToken)
loadingToken = self.RevokeCondition(loadingToken);
}
// Prepare for transport pickup
void LockForPickup(Actor self)
{
if (state == State.Locked)
return;
state = State.Locked;
self.CancelActivity();
var air = self.TraitOrDefault<Aircraft>();
if (air != null && !air.AtLandAltitude)
{
takeOffAfterLoad = true;
self.QueueActivity(new Land(self));
}
self.QueueActivity(new WaitFor(() => state != State.Locked, false));
}
void ReleaseLock(Actor self)
{
if (reservedWeight != 0)
return;
state = State.Free;
self.QueueActivity(new Wait(Info.AfterLoadDelay, false));
if (takeOffAfterLoad)
self.QueueActivity(new TakeOff(self));
takeOffAfterLoad = false;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString != "Unload" || IsEmpty(self) || !self.HasVoice(Info.UnloadVoice))
return null;
return Info.UnloadVoice;
}
public bool HasSpace(int weight) { return totalWeight + reservedWeight + weight <= Info.MaxWeight; }
public bool IsEmpty(Actor self) { return cargo.Count == 0; }
public Actor Peek(Actor self) { return cargo.Last(); }
public Actor Unload(Actor self, Actor passenger = null)
{
passenger = passenger ?? cargo.Last();
if (!cargo.Remove(passenger))
throw new ArgumentException("Attempted to unload an actor that is not a passenger.");
totalWeight -= GetWeight(passenger);
SetPassengerFacing(passenger);
foreach (var npe in self.TraitsImplementing<INotifyPassengerExited>())
npe.OnPassengerExited(self, passenger);
foreach (var nec in passenger.TraitsImplementing<INotifyExitedCargo>())
nec.OnExitedCargo(passenger, self);
var p = passenger.Trait<Passenger>();
p.Transport = null;
if (passengerTokens.TryGetValue(passenger.Info.Name, out var passengerToken) && passengerToken.Any())
self.RevokeCondition(passengerToken.Pop());
if (loadedTokens.Any())
self.RevokeCondition(loadedTokens.Pop());
return passenger;
}
void SetPassengerFacing(Actor passenger)
{
if (facing.Value == null)
return;
var passengerFacing = passenger.TraitOrDefault<IFacing>();
if (passengerFacing != null)
passengerFacing.Facing = facing.Value.Facing + Info.PassengerFacing;
}
public void Load(Actor self, Actor a)
{
cargo.Add(a);
var w = GetWeight(a);
totalWeight += w;
if (reserves.Contains(a))
{
reservedWeight -= w;
reserves.Remove(a);
ReleaseLock(self);
if (loadingToken != Actor.InvalidConditionToken)
loadingToken = self.RevokeCondition(loadingToken);
}
// Don't initialise (effectively twice) if this runs before the FrameEndTask from Created
if (initialised)
{
a.Trait<Passenger>().Transport = self;
foreach (var nec in a.TraitsImplementing<INotifyEnteredCargo>())
nec.OnEnteredCargo(a, self);
foreach (var npe in self.TraitsImplementing<INotifyPassengerEntered>())
npe.OnPassengerEntered(self, a);
}
if (Info.PassengerConditions.TryGetValue(a.Info.Name, out var passengerCondition))
passengerTokens.GetOrAdd(a.Info.Name).Push(self.GrantCondition(passengerCondition));
if (!string.IsNullOrEmpty(Info.LoadedCondition))
loadedTokens.Push(self.GrantCondition(Info.LoadedCondition));
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (Info.EjectOnDeath)
while (!IsEmpty(self) && CanUnload(BlockedByActor.All))
{
var passenger = Unload(self);
var cp = self.CenterPosition;
var inAir = self.World.Map.DistanceAboveTerrain(cp).Length != 0;
var positionable = passenger.Trait<IPositionable>();
positionable.SetPosition(passenger, self.Location);
if (!inAir && positionable.CanEnterCell(self.Location, self, BlockedByActor.None))
{
self.World.AddFrameEndTask(w => w.Add(passenger));
var nbms = passenger.TraitsImplementing<INotifyBlockingMove>();
foreach (var nbm in nbms)
nbm.OnNotifyBlockingMove(passenger, passenger);
}
else
passenger.Kill(e.Attacker);
}
foreach (var c in cargo)
c.Kill(e.Attacker);
cargo.Clear();
}
void INotifyActorDisposing.Disposing(Actor self)
{
foreach (var c in cargo)
c.Dispose();
cargo.Clear();
}
void INotifySold.Selling(Actor self) { }
void INotifySold.Sold(Actor self)
{
if (!Info.EjectOnSell || cargo == null)
return;
while (!IsEmpty(self))
SpawnPassenger(Unload(self));
}
void SpawnPassenger(Actor passenger)
{
self.World.AddFrameEndTask(w =>
{
w.Add(passenger);
passenger.Trait<IPositionable>().SetPosition(passenger, self.Location);
// TODO: this won't work well for >1 actor as they should move towards the next enterable (sub) cell instead
});
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (cargo == null)
return;
foreach (var p in Passengers)
p.ChangeOwner(newOwner);
}
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
{
init.Add(new RuntimeCargoInit(Info, Passengers.ToArray()));
}
}
public class RuntimeCargoInit : ValueActorInit<Actor[]>, ISuppressInitExport
{
public RuntimeCargoInit(TraitInfo info, Actor[] value)
: base(info, value) { }
}
public class CargoInit : ValueActorInit<string[]>
{
public CargoInit(TraitInfo info, string[] value)
: base(info, value) { }
}
}