Files
OpenRA/OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs
2015-09-20 14:11:06 +01:00

75 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class IonCannonPowerInfo : SupportPowerInfo
{
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Amount of time to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Effect sequence to display")]
public readonly string Effect = "ionsfx";
[PaletteReference] public readonly string EffectPalette = "effect";
[Desc("Which weapon to fire"), WeaponReference]
public readonly string Weapon = "IonCannon";
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 7;
public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
}
class IonCannonPower : SupportPower
{
readonly IonCannonPowerInfo info;
public IonCannonPower(Actor self, IonCannonPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.World.AddFrameEndTask(w =>
{
Game.Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette, info.WeaponDelay));
if (info.CameraActor == null)
return;
var camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
});
}
}
}