Files
OpenRA/OpenRA.Mods.Common/Traits/Upgrades/UpgradeActorsNear.cs
2015-09-20 14:11:06 +01:00

140 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Applies an upgrade to actors within a specified range.")]
public class UpgradeActorsNearInfo : ITraitInfo
{
[UpgradeGrantedReference, FieldLoader.Require]
[Desc("The upgrades to grant.")]
public readonly string[] Upgrades = { };
[Desc("The range to search for actors to upgrade.")]
public readonly WDist Range = WDist.FromCells(3);
[Desc("What diplomatic stances are affected.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Grant the upgrades apply to this actor.")]
public readonly bool AffectsParent = false;
public readonly string EnableSound = null;
public readonly string DisableSound = null;
public object Create(ActorInitializer init) { return new UpgradeActorsNear(init.Self, this); }
}
public class UpgradeActorsNear : ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction
{
readonly UpgradeActorsNearInfo info;
readonly Actor self;
int proximityTrigger;
WPos cachedPosition;
WDist cachedRange;
WDist desiredRange;
bool cachedDisabled = true;
public UpgradeActorsNear(Actor self, UpgradeActorsNearInfo info)
{
this.info = info;
this.self = self;
cachedRange = info.Range;
}
public void AddedToWorld(Actor self)
{
cachedPosition = self.CenterPosition;
proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, ActorEntered, ActorExited);
}
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveProximityTrigger(proximityTrigger);
}
public void Tick(Actor self)
{
var disabled = self.IsDisabled();
if (cachedDisabled != disabled)
{
Game.Sound.Play(disabled ? info.DisableSound : info.EnableSound, self.CenterPosition);
desiredRange = disabled ? WDist.Zero : info.Range;
cachedDisabled = disabled;
}
if (self.CenterPosition != cachedPosition || desiredRange != cachedRange)
{
cachedPosition = self.CenterPosition;
cachedRange = desiredRange;
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange);
}
}
void ActorEntered(Actor a)
{
if (a.Disposed)
return;
if (a == self && !info.AffectsParent)
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
um.GrantUpgrade(a, u, this);
}
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
{
// Work around for actors produced within the region not triggering until the second tick
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
{
var stance = self.Owner.Stances[produced.Owner];
if (!info.ValidStances.HasStance(stance))
return;
var um = produced.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
if (um.AcknowledgesUpgrade(produced, u))
um.GrantTimedUpgrade(produced, u, 1);
}
}
void ActorExited(Actor a)
{
if (a == self || a.Disposed)
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
um.RevokeUpgrade(a, u, this);
}
}
}