- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once. - Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
183 lines
5.9 KiB
C#
183 lines
5.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class LineGraphWidget : Widget
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{
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public Func<IEnumerable<LineGraphSeries>> GetSeries;
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public Func<string> GetValueFormat;
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public Func<string> GetXAxisValueFormat;
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public Func<string> GetYAxisValueFormat;
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public Func<int> GetXAxisSize;
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public Func<int> GetYAxisSize;
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public Func<string> GetXAxisLabel;
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public Func<string> GetYAxisLabel;
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public Func<bool> GetDisplayFirstYAxisValue;
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public Func<string> GetLabelFont;
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public Func<string> GetAxisFont;
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public string ValueFormat = "{0}";
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public string XAxisValueFormat = "{0}";
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public string YAxisValueFormat = "{0}";
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public int XAxisSize = 10;
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public int YAxisSize = 10;
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public string XAxisLabel = "";
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public string YAxisLabel = "";
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public bool DisplayFirstYAxisValue = false;
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public string LabelFont;
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public string AxisFont;
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public LineGraphWidget()
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{
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GetValueFormat = () => ValueFormat;
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GetXAxisValueFormat = () => XAxisValueFormat;
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GetYAxisValueFormat = () => YAxisValueFormat;
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GetXAxisSize = () => XAxisSize;
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GetYAxisSize = () => YAxisSize;
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GetXAxisLabel = () => XAxisLabel;
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GetYAxisLabel = () => YAxisLabel;
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GetDisplayFirstYAxisValue = () => DisplayFirstYAxisValue;
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GetLabelFont = () => LabelFont;
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GetAxisFont = () => AxisFont;
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}
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protected LineGraphWidget(LineGraphWidget other)
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: base(other)
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{
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GetSeries = other.GetSeries;
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GetValueFormat = other.GetValueFormat;
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GetXAxisValueFormat = other.GetXAxisValueFormat;
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GetYAxisValueFormat = other.GetYAxisValueFormat;
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GetXAxisSize = other.GetXAxisSize;
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GetYAxisSize = other.GetYAxisSize;
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GetXAxisLabel = other.GetXAxisLabel;
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GetYAxisLabel = other.GetYAxisLabel;
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GetDisplayFirstYAxisValue = other.GetDisplayFirstYAxisValue;
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GetLabelFont = other.GetLabelFont;
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GetAxisFont = other.GetAxisFont;
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ValueFormat = other.ValueFormat;
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XAxisValueFormat = other.XAxisValueFormat;
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YAxisValueFormat = other.YAxisValueFormat;
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XAxisSize = other.XAxisSize;
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YAxisSize = other.YAxisSize;
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XAxisLabel = other.XAxisLabel;
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YAxisLabel = other.YAxisLabel;
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DisplayFirstYAxisValue = other.DisplayFirstYAxisValue;
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LabelFont = other.LabelFont;
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AxisFont = other.AxisFont;
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}
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public override void Draw()
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{
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if (GetSeries == null || !GetSeries().Any()
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|| GetLabelFont == null || GetLabelFont() == null
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|| GetAxisFont == null || GetAxisFont() == null)
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return;
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var rect = RenderBounds;
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var origin = new float2(rect.Left, rect.Bottom);
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var width = rect.Width;
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var height = rect.Height;
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var tiny = Game.Renderer.Fonts[GetLabelFont()];
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var bold = Game.Renderer.Fonts[GetAxisFont()];
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var xAxisSize = GetXAxisSize();
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var yAxisSize = GetYAxisSize();
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var maxValue = GetSeries().Select(p => p.Points).SelectMany(d => d).Concat(new[] { 0f }).Max();
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var scale = 200 / Math.Max(5000, (float)Math.Ceiling(maxValue / 1000) * 1000);
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var xStep = width / xAxisSize;
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var yStep = height / yAxisSize;
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var pointCount = GetSeries().First().Points.Count();
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var pointStart = Math.Max(0, pointCount - xAxisSize);
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var pointEnd = Math.Max(pointCount, xAxisSize);
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var keyOffset = 0;
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foreach (var series in GetSeries())
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{
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var key = series.Key;
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var color = series.Color;
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var points = series.Points;
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if (points.Any())
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{
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points = points.Reverse().Take(xAxisSize).Reverse();
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var lastX = 0;
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var lastPoint = 0f;
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Game.Renderer.LineRenderer.DrawLineStrip(
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points.Select((point, x) =>
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{
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lastX = x;
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lastPoint = point;
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return origin + new float2(x * xStep, -point * scale);
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}), color);
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if (lastPoint != 0f)
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tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
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}
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tiny.DrawText(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3), color);
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keyOffset++;
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}
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// TODO: make this stuff not draw outside of the RenderBounds
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for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
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{
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White);
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tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
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}
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bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
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for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep)
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{
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var yValue = y / scale;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White);
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tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
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}
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bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White);
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}
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public override Widget Clone()
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{
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return new LineGraphWidget(this);
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}
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}
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public class LineGraphSeries
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{
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public string Key;
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public Color Color;
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public IEnumerable<float> Points;
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public LineGraphSeries(string key, Color color, IEnumerable<float> points)
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{
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Key = key;
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Color = color;
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Points = points;
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}
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}
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}
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