76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
|
{
|
|
public class AddFlightDynamics : UpdateRule
|
|
{
|
|
public override string Name { get { return "Replaced Aircraft boolean fields with FlightDynamics"; } }
|
|
public override string Description
|
|
{
|
|
get
|
|
{
|
|
return "Various Aircraft boolean fields have been replaced with a single FlightDynamics flag list.\n"
|
|
+ "Additionally, the old 'CanHover' behavior has been split into two flags:\n"
|
|
+ "'Slide' to change flight direction independent of facing, and 'Hover' to be able to stand still mid-air.";
|
|
}
|
|
}
|
|
|
|
static readonly string[] Properties =
|
|
{
|
|
"MoveIntoShroud",
|
|
"CanHover",
|
|
"VTOL",
|
|
"TurnToLand",
|
|
"TurnToDock",
|
|
"TakeOffOnResupply",
|
|
"TakeOffOnCreation",
|
|
};
|
|
|
|
readonly Dictionary<string, List<string>> locations = new Dictionary<string, List<string>>();
|
|
|
|
public override IEnumerable<string> AfterUpdate(ModData modData)
|
|
{
|
|
if (locations.Any())
|
|
yield return "The following aircraft definitions did not use the internal defaults\n" +
|
|
"and likely need a customized FlightDynamics flag list (and removal of the old booleans):\n" +
|
|
UpdateUtils.FormatMessageList(locations.Select(
|
|
kv => kv.Key + ":\n" + UpdateUtils.FormatMessageList(kv.Value)));
|
|
|
|
locations.Clear();
|
|
}
|
|
|
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
|
{
|
|
var aircraftTraits = actorNode.ChildrenMatching("Aircraft");
|
|
foreach (var aircraft in aircraftTraits)
|
|
{
|
|
var used = new List<string>();
|
|
foreach (var p in Properties)
|
|
if (aircraft.LastChildMatching(p) != null)
|
|
used.Add(p);
|
|
|
|
if (used.Any())
|
|
{
|
|
var location = "{0} ({1})".F(actorNode.Key, actorNode.Location.Filename);
|
|
locations[location] = used;
|
|
}
|
|
}
|
|
|
|
yield break;
|
|
}
|
|
}
|
|
}
|