Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bc13ae7ff04eac7a21b8e73fa42ed8a437a3e366
OpenRA/OpenRA.Game/Map
History
atlimit8 8250f223c4 More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
..
ActorInitializer.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
LUA and trait documentation fixes
2015-08-24 19:41:15 +02:00
CellRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Map.cs
Speed up Map.ContainsAllProjectedCellsCovering on flat maps.
2015-08-31 20:45:32 +01:00
MapCache.cs
Always access the SheetBuilder from the main thread in MapCache.
2015-05-07 20:58:59 +01:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapPlayers.cs
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
MapPreview.cs
dispose res properly
2015-08-29 18:47:10 +02:00
PlayerReference.cs
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
ProjectedCellRegion.cs
Introduce initial PPos plumbing.
2015-07-27 19:34:49 +01:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Powered by Gitea Version: 1.25.4 Page: 179ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API