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bc2b60be05ffd5f1b8832c14ffd0d80ce8a0fb7a
OpenRA/OpenRA.Game/Map
History
Matthias Mailänder 72dffe3391 dispose res properly
2015-08-29 18:47:10 +02:00
..
ActorInitializer.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
LUA and trait documentation fixes
2015-08-24 19:41:15 +02:00
CellRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Map.cs
Reduce allocations in the main game loop.
2015-08-18 21:17:28 +01:00
MapCache.cs
Always access the SheetBuilder from the main thread in MapCache.
2015-05-07 20:58:59 +01:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapPlayers.cs
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
MapPreview.cs
dispose res properly
2015-08-29 18:47:10 +02:00
PlayerReference.cs
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
ProjectedCellRegion.cs
Introduce initial PPos plumbing.
2015-07-27 19:34:49 +01:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
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